Kunimatyu
First Post
After reading reports from D&DXP, I have to say, my favorite single bit of info is the Immobilized condition, which is really a masterstroke of game design.
Immobilized prevents you from moving, gives everybody combat advantage versus you, and....that's it. You can still attack, use minor actions, etc.
Why is it so cool?
1) It's a meaningful condition that isn't "lose your turn".
2) It makes Grapple easier, since Grapple uses the immobilized rules
3) It gives classes a way to take down flying creatures!
It's very, very likely that flyers will fall if immobilized, so giving the classes abilities that can immobilize enemies will help ground flyers, without the need for all PCs to fly.
I'm not sure who came up with it, though I recall Shadowcasters from Tome of Magic having abilities that stopped targets from moving.
In any case, using one rule to simplify Grapple AND deal with the flyers problem? Nice job, guys!
Immobilized prevents you from moving, gives everybody combat advantage versus you, and....that's it. You can still attack, use minor actions, etc.
Why is it so cool?
1) It's a meaningful condition that isn't "lose your turn".
2) It makes Grapple easier, since Grapple uses the immobilized rules
3) It gives classes a way to take down flying creatures!
It's very, very likely that flyers will fall if immobilized, so giving the classes abilities that can immobilize enemies will help ground flyers, without the need for all PCs to fly.
I'm not sure who came up with it, though I recall Shadowcasters from Tome of Magic having abilities that stopped targets from moving.
In any case, using one rule to simplify Grapple AND deal with the flyers problem? Nice job, guys!