Upper_Krust
Legend
A post from the old thread.
Hi there Kalanyr!
That bonus is only for Hit Dice though - not character levels.
If Kalanyr was 155HD then he would gain the Greater God template. But as only 20HD he only gains the Quasi-deity Template.
Remember character levels alone do not grant Divinity.
Well, the Quasi-deity Divinity Template wouldn't make that much difference on top of 155 effective levels.
To be fair, I would have to go into specifics to give you a good idea of what options are available...and the options pretty much cover almost everything you could imagine.
Personally, I think Kalanyr would be better served advancing via HD. He would gain 60th-level Cleric and Sorceror abilities as part of his 'spirit' deity nature. With the double War Portfolio and Metamartial Feats he could concentrate on building his martial skills.
As a Quasi-deity new powers and abilities would be limited. Though Kalanyr would probably qualify for most Feats (in the Immortals Handbook)
But as a 155HD Greater God they could have a breathe a volley of vorpal swords; cause hearts to explode from target chests at range; always critical hit or even cause permanent damage with his attacks! Options are (almost) limitless.
I would say War + Evil, or even War + War would be appropriate for the "Master of the Demon Blades".
Well, first things first, Kalanyr as described is more powerful than Lolth.
Okay (equivalent) 155th-level, with 20HD as Balor automatically gains the Quasi-deity Divinity Template.
Challenge Rating = 45
Spell Resistance at 11 +1/level is a very powerful ability.
Hi there Kalanyr!

Kalanyr said:I believe that the Outsider PC's Kalanyr, Unspellable Formian and the Death Slaad would for the most part by UK's Outsider bonus range between Intermediate and Greater Gods. LOL.
That bonus is only for Hit Dice though - not character levels.
If Kalanyr was 155HD then he would gain the Greater God template. But as only 20HD he only gains the Quasi-deity Template.
Remember character levels alone do not grant Divinity.
Kalanyr said:Upper Krust under your system what would Kalanyr look like, without giving too much of your system away of course?
Well, the Quasi-deity Divinity Template wouldn't make that much difference on top of 155 effective levels.
To be fair, I would have to go into specifics to give you a good idea of what options are available...and the options pretty much cover almost everything you could imagine.
Personally, I think Kalanyr would be better served advancing via HD. He would gain 60th-level Cleric and Sorceror abilities as part of his 'spirit' deity nature. With the double War Portfolio and Metamartial Feats he could concentrate on building his martial skills.
As a Quasi-deity new powers and abilities would be limited. Though Kalanyr would probably qualify for most Feats (in the Immortals Handbook)
But as a 155HD Greater God they could have a breathe a volley of vorpal swords; cause hearts to explode from target chests at range; always critical hit or even cause permanent damage with his attacks! Options are (almost) limitless.
Kalanyr said:Base Line (Without a trace of Divine Power): (For Portfolios Probably Magic or War + Chaos or Evil)
Kalanyr, Master of the Demon Blades, Knower of the Unknown, Favoured of Lolth, Slayer of Devils, The Hidden Weapon, Torturer of Souls and General of the DemonWeb, The Oozing One
I would say War + Evil, or even War + War would be appropriate for the "Master of the Demon Blades".
Kalanyr said:Anarchic Balor (20HD) Wizard 20/Loremaster 10/Archmage 5/Arcane Devotee(Lolth) 5/Divine Oracle(Lolth) 10/Planeshifter 10/ WarWizard 5/ Fighter 10/Weaponmaster (Longsword) 10/Blackguard 10/Cleric 10 (Lolth)/Contemplative (Lolth) 10/Ranger 20 (Foes Baatezu +5/Tanar'i +4/Celestials +3/Drow +2/Miscellaneous Fiends +1)
Well, first things first, Kalanyr as described is more powerful than Lolth.
Okay (equivalent) 155th-level, with 20HD as Balor automatically gains the Quasi-deity Divinity Template.
Challenge Rating = 45
Kalanyr said:Wearer of the Crown of the Arcane Mind
+8 Deflection Bonus to AC,+8 Armour Bonus to AC,+20 Enhancement Bonus to Int,Wis,Cha,+8 Insight Bonus to saves,SR 11+Wearer's Level, Stores Known Spells like a spellbook of infinte size and for free.
Spell Resistance at 11 +1/level is a very powerful ability.