Upper_Krust
Legend
Eldorian said:
Hiya mate!

Eldorian said:You finished it you say? Well formalize it and gimme a copy already!
Finished writing it - not finished typing it up yet.
I am tweaking the format a little as well, I need an additional header to do smaller titles.
Eldorian said:The rounding errors seem to be a little problematic, but perhaps it's best you always round up, error on the side of caution, ie, round the gnoll up to 2 and bugbear up to 3.
Unfortunately that gets you into the same problems only different; you would have Kobolds the same as Orcs etc.
Eldorian said:About the skeleton, did you take into account it's amazing weakness to turn undead?
I took everything into account I even Rule-0'ed the Skeletons Charisma to equal the zombies. I am sure that Cha 11 is either a typo (as with the Hill Giants Charisma) or just poor judgement by the designers.
In fact I just checked the MM errata and skeletons are indeed meant to have Cha 1.

Though they haven't spotted the flaw in the Hill Giant entry.

Eldorian said:Without a cleric in the party, skeletons are actually pretty mean =).
Give them bastard sword; armour and shield.

Eldorian said:But since most if not all parties (except my current one) have clerics.. Dunno about CR 2 tho, but they are harder than orcs.
Orcs work out at 0.55 (1).
Eldorian said:As for zombies, they're much easier than skeletons, they have only partial actions and crappy ac. Medium skeletons and zombies should be about equal at CR 1 as you said, or maybe CR 3/4.
I would go along with CR 1; but I am happy to let the results stand as they do. The system is only minute fractions out on the most difficult monsters to equate - I can live with that. When I first started designing the CR system I was happy being one point out; now thats down to fractions
Eldorian said:Anyhoo, my game went well saturday, players liked it. Talk to ya later
Glad to hear all your hard work paid off! Later dude!
