Upper_Krust said:
I am entertaining the notion that it could be 5 skill points per +0.1 CR (Skill Focus would therefore bestow +10)
But as you rate them a feat like Skill Focus will add +40 to skill and I just can't fathom such a change being prudent.
Exactly so you wouldn't want to be giving players +40 to those skills from a single feat now would you.
You're not getting the point . . .
I do not advocate ANY changes to the Skill Focus feat. Not all the feats are equal, after all. Don't believe me? I have one word for you: "Endurance". That is the poster child for meaningless in this game, yet it is a feat. Indeed *I* have made it useful by making it the prerequisite for all my energy feats, but those are not core and certainly not used by everybody, unless of course you stick them in your book. The fact is, most of the feats at CR +0.2 do not equate with what they do.
Examples:
Weapon Focus gives +1 to hit with one weapon. If a character trait was simply "+1 to hit with dagger", don't even tell me that would be worth CR +0.2 when rated not as a feat. Continuing that example, +2 Strength is worth the same as a feat at CR +0.2, but yet does MUCH more than add +1 to hit with a single weapon. Let's take it a step further. In your system, the Epic Feat Great Strength gives Strength +2, which gies +1 to hit with ALL melee weapons, +1 to damage with ALL melee weapons along with bows, and increased carrying capacity. Why even take Weapon Focus if you can just keep taking Great Strength? The answer is simple . . . NOT ALL FEATS ARE EQUAL. They aren't even all worth the same as the same abilities bestowed as abilities instead of feats!
Weapon Specialization gives +2 to damage with a single weapon. Yet it gives CR +0.2 just the same as Great Strength. Great Strength would only give +1 to damage, but would give it to ALL weapons. See the tilt here?
Let's ignore the Epic Feats now for a moment.
Track. Very rarely used.
Maximize Spell. Used A LOT. Which does more? Maximize Spell of course!
How about Point Blank Shot? You get +1 to ranged attacks within 30 feet. This is worth less than Weapon Focus even!
See where I'm going with this? Many of the feats do not bestow abilities that are worth CR +0.2 in and of themselves. Hell, maybe that's your problem. Maybe you're overrating feats. After all, you have stated that all feats are worth CR +0.2, but Epic Feats are obviously much more powerful. Have you ever considered lowering feat value to CR +0.1 perhaps?
Regardless, my point is, the abilities' worths and the feat values and the skill bonus values will NEVER equate because there are too many variables!
Hell, how about this:
Compare "Alchemy +8, Appraise +8, Climb +8, Decipher Script +8, Heal +8, Innuendo +8, Read Lips +8" to "Balance +8, Concentration +8, Iaijutsu Focus +8, Jump +8, Knowledge (fusion) +8, Knowledge (ritual casting) +8, Tumble +8". It's obvious which set of bonuses is more useful. The first is, at best, worth CR +0.05, but the second is easily worth CR +0.5 due to the usefulness. The idea is to strike a balance, because the skills ARE NOT EQUAL. Factor in EVERYTHING you get with a level. These things simply are not worth that much.
Like I said, maybe you just rate feats too high. Maybe you rate feats too low. Who knows? I do know that everything has a different value, though. You gotta strike a balance.
Perhaps:
0.1 per feat
0.2 per Epic feat
0.1 per 20 skill bonuses
Think about it.
Upper_Krust said:
Okay, well heres a wild and crazy idea just off the top of my head:
Just don't use factor #11. (Bonus) Skills in the CR/EL system!
I mean the system is totally modular after all.
The problem is I wanna use your revised CR listings as-is without reworking everything. Or will those bonuses be for templates only? I KNOW I'm getting your book even IF I don't use this system of yours, because I DO wanna see your work on the gods. I just wanna be able to use everything, and I'm willing to help you if you're willing to listen.