Upper_Krust
Legend
Hi Kerrick mate! 
Have fun!
Easy peasy that way.
Within reason yes, I'd say one non-epic item of choice per slot.
Exactly. There is no way to keep wealth level uniform in a totally free form game. So theres no point balancing equipment power by wealth at those levels (or technically at any level).
The simple reason my formula doesn't work well under 40th is because of the x10 cost multiplier boost to epic items. What I could do is make a second formula for non-epic wealth, but even then the transition gap between 20th and whatever level epic items start becoming standard (30th+...?) will probably still get in the way to muddle things.
How does this formula of yours account for the x10 cost shift?

Kerrick said:Mine. It actually hews closer to the original than yours did. Once I get everything finalized, I'll post it somewhere. I'm pretty close, I think; I have to adjust the progression slightly and recheck the levels and such, because a +11 weapon at L40 is a bit low.
Have fun!

Kerrick said:Ah, I see. I didn't think it was coincidence that the armor/weapon bonuses were half the level.
Easy peasy that way.

Kerrick said:As in, just let give them what they can afford? *nods*
Within reason yes, I'd say one non-epic item of choice per slot.
Kerrick said:I think after 40th you can pretty much toss out the tables anyway - you're getting into dozens of millions of gp, and at that level of power, a simple formula would work better - they can make or afford whatever they want, just about. After 50th there isn't much in the book they can't afford (maybe those ridiculous 8 million gp items), so... yeah.
Exactly. There is no way to keep wealth level uniform in a totally free form game. So theres no point balancing equipment power by wealth at those levels (or technically at any level).
Kerrick said:Edit: I think the reason your formula won't work pre-40th level is because the wealth progression doesn't follow any kind of even progression - pre-20th, the numbers are all over the chart, and even post-20th, the wealth increase is wonky - it goes (starting at 22nd) 3, 3, 3, 4, 4, 4, 5, 5, 6, 7, 7, 7, 9, 9, 11, 11, 13, 13.
The simple reason my formula doesn't work well under 40th is because of the x10 cost multiplier boost to epic items. What I could do is make a second formula for non-epic wealth, but even then the transition gap between 20th and whatever level epic items start becoming standard (30th+...?) will probably still get in the way to muddle things.
Kerrick said:With the revised tables I came up with, you can apply a formula (not quite the same one) at ALL levels and have it come reasonably close to what the PCs can actually afford. For instance: at L1-10, armor is level x3, and weapons are level x 3.5 (round up); 10th-40th, it changes to 2.5 and 3; post-40 it decreases again; I tried +30 armor/weapon, and I got 68th level for bonus^2 x 1000 and 84th for bonus^2 x 2000, so I'd apply a straight 2.25 for armor and 2.75 for weapons and just use that from 40th on.
How does this formula of yours account for the x10 cost shift?