Kerrick said:
It would also be a 69th level spell, which means you'd need to be around 200th level to cast it. I haven't really been keeping up with things, but I think that something with CR 200 would be able to shrug one of those off. How does this (and the other spells) compare to the DDT rule?
Consider that an entry-level ECL 480 First One with 240d100 HD will have around 700,000-2,000,000 hp. He could purchase Automatic Metamagic Capacity x60 with his base feat progression from his HD alone, not even taking into account the Multifaceted divine ability.
1,534,008d6 bludgeoning + 4,602,025d6 fire (average 5,369,028 bludgeoning + 16,107,087 fire) is enough to one-shot him completely, even if he were immune to fire damage and had DR 3,000,000/—.
On the other hand, an
Empowered x30 Meteor Swarm using the DDT rule would only deal a pathetic 128d6 bludgeoning + 384d6 fire (average 448 bludgeoning + 1344 fire), barely enough to scratch a First One. Hell, if you want to take things in extremis, an
Empowered x1000 Meteor Swarm using the DDT rule would still deal only 4008d6 bludgeoning + 12,024d6 fire (average 14,028 bludgeoning + 42,084 fire). That's still not much considering a First One's massive hp total.
So the problem is, if we use the standard DDT rule with Empowering, offensive spells will be completely worthless. On the other hand, if we use the DD
Q rule with Empowering, offensive spells will nearly always one-shot the target if they hit. We need to find a good balance between these two extremes.
Kerrick said:
This, OTOH... wow. I don't know anything that could shake off that much damage.
At that level, it's quite easy to get yourself immunity to energy drain and negative levels. Then again, there are immunity-trumping abilities and portfolios... I thought one-upmanship with absolutes was supposed to be minimized?
Kerrick said:
Dude, you can't empower power word: kill - it's not a variable effect.
I see. I didn't catch that part with regards to the wording of Empower Spell.