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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

Hiya mate! :)

jedrious said:
Will the Grimoire contain trade values(Cost per pound, Volume per pound) for the materials it describes as well as for Orichalcum and Neutronium

Part of me just finds the idea of wealth at such levels funny. I'll have to think about it, maybe a quintessence cost would be more apropos.
 

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Farealmer3 said:
Maybe if it was immortals only, but lets not forget a fair number of scifi cultures will use them and they deal in currency.
Actually I'd think most sci-fi cultures capable of manipulating material like Orichalcum or Neutronium will be post-scarcity, and thus beyond money- rendering the cost once again irrelevant. But the cost does become relevant for crafting purposes in the game rules, and that's enough of a reason to have it in.
 

Actually I'd think most sci-fi cultures capable of manipulating material like Orichalcum or Neutronium will be post-scarcity, and thus beyond money- rendering the cost once again irrelevant.
Most not all, even one is justification enough to have them. Besides not all advanced societies abandon currency, they may not use money but instead trade for rare resources(like the aformentioned stuff).
 



dante58701 said:
True Creation???
9th-level psionic power and 8th-level Cleric spell from the Creation Domain (in the Spell Compendium). It's like a version of Major Creation that lets you create anything nonmagical including precious objects, but you have to pay XP (either 50 XP, or half the item's gp cost, whichever is more). The duration's Instantaneous, so objects made with it last forever and can't be dispelled.

I wasn't thinking specifically of that effect, actually, but it serves as an example. The rules for item crafting of any kind require knowing the cost in gp of the result; that's how they scale. So special materials that one might use in crafting always need to come with some sort of cost notes to tell players & DMs how much they're worth, so they can be used in crafting (whether by True Creation or something else).
 


Hmmmm... what would be the minimum Progress Level/point on the Kardashev Scale of a tiny civilization (one that only inhabits a small planet roughly the size of Earth's moon) capable of mass-producing Planck bombs (devices that cause Planck temperatures and in effect, a big bang capable of eradicating universes and recreating them anew)?

I'd imagine they'd be quite high, since it means they would be able to destroy even time lords. Maybe not wipe them out completely though, since eternals would just regenerate due to their Cosmic String ability.
 

Adslahnit said:
Hmmmm... what would be the minimum Progress Level/point on the Kardashev Scale of a tiny civilization (one that only inhabits a small planet roughly the size of Earth's moon) capable of mass-producing Planck bombs (devices that cause Planck temperatures and in effect, a big bang capable of eradicating universes and recreating them anew)?

I'd imagine they'd be quite high, since it means they would be able to destroy even time lords. Maybe not wipe them out completely though, since eternals would just regenerate due to their Cosmic String ability.
I'd put them at a pl of at least 200 (1pl per dvine rank of power emulated, and since Time Lords are the first thing that really deals with Universal Power and are DR 200)
 

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