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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

The Epic Level Handbook apparently has its own rules for minimum caster levels for spells:

www.d20srd.org/srd/epic/magicItems/basics.htm#casterLevel said:
Spells with an effective level of 10th or higher are possible at epic levels. Because these spell slots aren’t automatically gained at a particular level like 0- to 9th-level spells are, they don’t have a minimum caster level. For this reason, the minimum caster level for any spell of 10th level or higher is set at 11 + spell level.

Right now, we have four options on how to handle the minimum caster level for spells and/or the maximum number of Automatic Metamagic Capacities a character can have:

A. The minimum caster level for a spell is Spell Level × 2 - 1, not including the Magic portfolio (U_K's suggestion).
B. The minimum caster level for a spell is Spell Level × 3 (Kerrick and U_K's suggestion?).
C. The maximum number of Automatic Metamagic Capacities a character can have is equal to his relevant spellcasting ability modifier (Pssthpok's suggestion).
D. The minimum caster level for a spell is Spell Level + 11 (Epic Level Handbook).
 

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B. The minimum caster level for a spell is Spell Level × 3 (Kerrick and U_K's suggestion?).
No, no, no... that's not what I meant. Maybe I should've been clearer before... what I mean is that you gain L10 spells at L21. Every three levels thereafter, you gain a new spell level (L11 at 24, L12 at 27, etc.) This used to be UK's idea also - AMC as feats, gainable every three levels. Apparently he's gone to another idea.

I actually have to go over my proofs again; I found an error that might change my results. I haven't gotten around to it because it's a lot of number-crunching, and while I'm good with with numbers (and Excel makes the calculations easier) it makes my head hurt sometimes.

A. The minimum caster level for a spell is Spell Level × 2 - 1, not including the Magic portfolio (U_K's suggestion).

D. The minimum caster level for a spell is Spell Level + 11 (Epic Level Handbook).
These are the same. With SL*2 - 1, a L12 spell has a CL of 23. With SL+11, a L12 spell also has a CL of 23. I think that of the other two suggestions, this is the better one - you don't have to put an arbitrary cap on AMC, and it gives everyone the same restriction, rather than limiting it to a variable number (stat bonus).
 


Wait, what? Using Spell Level × 2 - 1, a 20th-level spell requires caster level 39th. Using Spell Level + 11, a 20th-level spell requires caster level 31st.
Wow... I managed to pick (totally at random, I assure you) the ONLY level at which both of those were equal. Hooray me.

If we use SL + 11, we get...

L10 - CL 21
L11 - CL 22
L12 - CL 23
etc.

I dunno about you guys, but I think being able to get a new level of spells every level is a bit much (and personally, I consider any mechanics in the ELH suspect for balance). At least the SL * 2 - 1 method spreads them out to every other level.

Question: AMC is an epic feat, right? So no one can take it and get L10 spells at L19? I'm asking this because if it's true, I need to check my calculations to account for it.
 


Okay. Here's the supporting evidence for my theory, then. I hope it's not too discombobulated; I cleaned it up last week, when I was working on something else, because I hadn't looked at it in a year or so and even I was having trouble understanding it.
 


Hiya mate! :)

Farealmer3 said:
U_K have you figured out how much damage a singularity does on contact?

Not yet, but its an interesting puzzle I may attempt to solve when I get more free time.

I think the twin problems are the myriad side effects (all of which I have written down somewhere - when I brainstormed the black hole golem) and the damage itself.
 

Another question.

The standard MO for higher hardness material is they peirce the hardness of lesser materials. What about when the lesser material is layered in such a way to make it have a greater hardnesss that the harder material. For example you've stated that tank armor has much more than 15 hardness from the steel it's made of. Does that mean a adamantine weapon couldn't bypass it's hardness?
 

Hiya matey! :)

Farealmer3 said:
Another question.

The standard MO for higher hardness material is they peirce the hardness of lesser materials. What about when the lesser material is layered in such a way to make it have a greater hardnesss that the harder material. For example you've stated that tank armor has much more than 15 hardness from the steel it's made of. Does that mean a adamantine weapon couldn't bypass it's hardness?

I think this is something of a flaw in the nomenclature. Tank armour has a higher Damage Reduction (not hardness) because of its thickness.

So it might have Hardness 20* but because it has 4-5 inches of thickness in places, that would be akin to DR 100/-

If Iron is Hardness 10 then Steel is probably 15 and Chobham is at least 20 (I'd have to go back over my notes).
 

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