QUOTE=Upper_Krust]Hi historian mate!
Well I haven't really decided yet, but I would like to move the Sidereals (Cosmic Gods) into where I currently have the Time Lords (mechanically if not philosophically).
This would create a large gap in between Greater God and Elder One; which is currently more of a progression than a gap (though there are some fundamental changes between the Divine and the Cosmic).
As a very rough guide each increase in power will generally double the power (ie. +2 EL) of the deity. So if a typical Greater God was about CR 180 a typical Elder God would be about CR 260 or thereabouts. If I was to instigate these changes then an Elder God would typically be more like CR 1000.
The reasons for this sort of staggering are to facilitate interaction between the two. You don't want the boost to be too great or too little.
However, the problem therein is that I have integrated some fairly outlandish philosophy into the cosmic gods; its not just progression for its own sake.[/QUOTE]
That sounds cool to me, and not at all inconsistent with any intuition or understanding that I have (Elder Gods in relation to Greater Gods that is). Widening the gulf between Greater and Elder would keep any 2 Greater Gods (or a Greater and 4 Lesser) from teaming up on the Elder, not that the Elder couldn't draw on other resources as well, but the wider the spread, the more distinct the Elder seems (notwithstanding any qualitative differences in terms of sources of power, objectives, ethos, etc.) and the less likely "he" is displaced.
Not necessarily. But it does make some Templates even more ridiculous in terms of application.
I mean its one thing to want to learn about the Time Lords but (if I instigate these changes) how many people are actively going to be using Eternal templates with CR bonuses of 10,000+* and thats before we even start discussing Supernals.
*for a relatively weak Time Lord.
It's tough to know, my guess is that most folks aren't quite ready to integrate some of your stronger stuff into the campaign as a legitimate encounter anyway, and to that effect, this won't bother them. For those who may begin a new campaign that is ultra high level, the only thing that may be lost is that they won't be able to use some of the lesser ranked beings that previously would have provided them a challenge pre-change.
In any event, I don't see this as a big problem.
Defining the CRs is not a problem.
Its simply a case of the philosophy not fitting the mechanics
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Right on.
I never expected anyone to use such a thing but I did want to show how robust the design was.
Heck, I may use it, and robustness is a good thing!
I mean even at the moment, only THE MOST INSANE of campaigns could really use Time Lords (if your players party consists of Ao; Galactus and Goku*). So Supernals are already redundant except from a philosophical point of view (though I would always detail one example just to give people an idea of what it is).
*Super-Saiyan 4 of course
Cool, this means you might have to add a few zeros yet to the CR of the highest-end supernal template

, but I think you are doing a great job to include it, it's actually the only complete codification of the RPG/Comic cosmological system that I am aware of.
What can I say Krust, you da' man!
Thanks.
You're welcome.