Tywyll said:Here is my question about the Immortal Guidebook, and I admit that this might have been answered somewhere else, but with 30+ pages of posts, I will never find it.
How do you deal with the disparity between characters and creatures modierfiers to hit and saves at extreme levels? I have run some high level stuff, both epic and my normal year and a half campaign hitting the 15-18 area. The issue I found was the monsters and characters became extremely focused. This was because the random element, the d20, only had 20 potential results. So I had the issue where monsters either could never hit, but their special abilities might be useful, or in order to hit, no one could make the saves versus their special abilities. In a group we were playing around with recently (25th level) its almost impossible to find creatures that are challenging without completely hosing other characters in the group. Its almost all or nothing.
How will your material handle what is, to me, a fundemental flaw of high level gaming?
Bjorn Doneerson said:Acchhh!!! At the same time I feel compelled to save money and attempt to buy all the products mentioned... I think I'm about to rob myself blind....I almost resisted too. Right up until the word Qlippoth...Argghh...torn between wanting to kill Krust and shake his hand. Probably wisest to do neither. Self Narration ending....
Anabstercorian said:I have ideas and I have no choice but to share them... >.<
Anabstercorian said:Star Bearer: These Collosal Elementals are created entirely out of the stuff of stars, and as such burn brighter than the fires of the elemental plane. Their very presence can turn forests to ash and irradiate planets, and while on the surface of the sun they can trigger solar flares, sun spots, or even novae.
Anabstercorian said:Apocalypse Warriors: Once there were hundreds of thousands, but they fought amongst themselves until only ten remained. These last few are unstoppable warriors, sworn champions of the Cosmic Powers of Death, beyond even the greatest of deities worshipped by man. Through blade and hate, they purge entire planets of life, leaving only barren rock behind them.
Anabstercorian said:The Juggernaut of Agony: A living being of Giger-esque madness the size of a small mountain, prowling the Plain of Shadows and preying upon the myriad worlds of the universe, sending foul children forth to sow war and torment that create echoes for the mammoth obscenity to feed upon.
Anabstercorian said:Paradoxia: Paradoxia are very strange creatures that exist in causal loops. They were never actually created - They simply travel through time at will, finally returning to the point they started from and repeating the process forever. This grants them enormous insight, as they have literally already fought any battle they are in an infinite number of times, and they also cannot be truly killed - But slaying a paradoxia prevents it from manifesting in the timestream for another ten thousand years. (Inspired by Stephen Baxter's Vacuum Diagrams, which is really awesomely cool.)
Upper_Krust said:I'll try and stagger the releases so as not to hurt your pocket too much.![]()
Anabstercorian said:No, this is the sort of thing I'd throw at my players, if I could find any. Mostly I'm the player myself - Largely because the other gamers around where I live find the idea of a game like that a little silly.
The Apocalypse Warriors are blatant ripoffs of the Saiya-Jin. The Star Bearers are a product of my own creation from the 3rd IR. The Juggernaut of Agony was inspired by www.giger.com.
And here's more.
Iron Elemental - Essentially an earth elemental only more so, the iron elemental is composed entirely out of pure, unpolluted iron, and, given that it's the size of a small house, is virtually invulnerable and has the strength of a small army. It has no great magic power, only raw strength and nearly limitless endurance.
Anabstercorian said:Glasshiv - Tiny psionic constructs about the size of a man's finger, shaped like shards of glass and sharp enough to shave with, glasshivs come in swarms of twenty to forty, fly as elegantly as hummingbirds and with the speed of hawks, and can reduce a man to a skeleton wrapped in pulpy meat within one second when they work together.
Anabstercorian said:Rawzir (RAH-zeer) - These foul sounds echo through the endless howls of pandemonium until they can find prey, upon which they manifest in to a disembodied set of eyes and mouth composed of scintillating sonic force and shred them to pieces.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.