Garthanos said:
Tying all capabilities of a class to one attribute kind of makes the class in to a caricature.
Are they not already this way in 4e? I mean the importance of your prime stat is paramount. You cannot have a 14 WIS cleric and be competant like in previous editions. You need maximum power all the time or at least as near so as possible.
This happens because the way the system ties all powers to a single stat. Where as before if you were a wizard you needed a little DEX to make sure your touch attacks succeeded, the cleric needed a little STR to make sure he could swing a weapon properly. Instead we now have a game that is geared towards the bloated uni-stat.
I guess, my thought is if you are going to have that in place by the RAW. Why not use that to your advantage in the design of future products? It is how the game is. So, develop around that trend and enhance it.
The more I think about it, the more I conclude that it is best to simply give each class a single prime stat and have no secondaries or tertiaries or second primaries. What do they accomplish other than forcing players to assign their stats in a certain way. They wind up looking like requirements and characters look cookie cut. I like options not limitations.
Unless the primary stat is somehow weakened, I see no way that this paradigm can shift. Players will always want a 18 or 20 in their primary. It just does not make any sense to do otherwise. Every power is based off of it so why do anything else? Non-gamist types may try to play a wizard with a 14 INT or something and will quickly become frustrated with the system.
So as the game moves forward, the designers should do one of two things. Either embrace what they have, a system that keys nearly everything off of the uni-bloated stat or make a change to the core rules such as moving the attack bonus away from the uni-bloated stat or something similar to weaken the power of the primary stat to encourage more even stat placement.
I think change would be difficult, and besides they are very clearly embracing the enhancement of the uni-bloated stat. As evidenced by the new PHB2 feat that makes all basic attacks based on your uni-bloated stat.
So from a design perspective, a feat that allows the Ranger to use his STR powers with his DEX. And so on down the line. These feats would shore up characters so that they would be free to place their stat points outside of their primary stat anywhere they want. Giving them many options to play a smart Ranger a tough Ranger etc. In addition, a feat that allowed players to assign their defenses as shown
here.
The 4e design fiat is any stat = any use. Embraced completely this can really improve the core functionality of the game and open options for players (outside of the core assumption of a uni-bloated primary stat). Why cookie cut characters when not necessary.