Starfox
Hero
I too am annoyed by the illusory choice of stat increase, and SAD classes makes this even more so.
In 3E I gave my players a choice when they got to increase attributes; Either increase any attribute by one point, or increase attributes by two points total as long as the attribute(s) boosted do not end up higher than 14. It offered some real choice, but ended up being pretty class specific - druids and clerics could afford to take the 2-point bonus, wizards and sorcerers could not.
I think part of the solution here might be a similarly differentiated system, and/or an increase to more than two attributes; 3 has been suggested, or all six (in the last case removing any vestige of illusory choice).
In 3E I gave my players a choice when they got to increase attributes; Either increase any attribute by one point, or increase attributes by two points total as long as the attribute(s) boosted do not end up higher than 14. It offered some real choice, but ended up being pretty class specific - druids and clerics could afford to take the 2-point bonus, wizards and sorcerers could not.
I think part of the solution here might be a similarly differentiated system, and/or an increase to more than two attributes; 3 has been suggested, or all six (in the last case removing any vestige of illusory choice).