Sadrik
First Post
Implements
Improvised 1d4, one handed, Proficiency +0, targets REF, Range 5
Holy Symbol 1d8, off handed, Proficiency +0, targets REF, Range 5, Divine group
Orb 1d8, one handed, Proficiency +1, targets WILL, Range 10, Arcane group
Pact Blade 1d8, off handed, Proficiency +1, targets FORT, counts as dagger weapon, Range 10, Arcane group
Rod 1d10, off handed, Proficiency +0, targets FORT, counts as club weapon, Range 10, Arcane group
Staff 2d6, two handed, Proficiency +0, targets REF, counts as quarterstaff weapon, Range 15, Arcane group
Tome 1d12, two handed, Proficiency +0, targets WILL, Range 10, Arcane group
Wand 2d4, off handed, Proficiency +1, targets REF, Range 20, Arcane group
The Implementation of these Implements
To make this work all spells that refer to 3d6 would become 3[W] and so on.
Basic Implement Attacks
To do a "basic" attack with an implement you must have access to that type of implement, use that classes prime ability score and they target the defense listed with the implement. That defense listed only targets that during a "basic" attack and is not used with any powers.
Cost and Weight
As per the PHB equipment section.
This bumps implement users into the damage range that weapons commonly are at.
Where to go:
1. Comment on the usefulness and power level.
2. Comment on if your idea of the implement is realized correctly.
3. Add in the other source book classes and implements, I generally don't have them.
4. Lastly I am taking ideas for "superior" Implements.
Improvised 1d4, one handed, Proficiency +0, targets REF, Range 5
Holy Symbol 1d8, off handed, Proficiency +0, targets REF, Range 5, Divine group
Orb 1d8, one handed, Proficiency +1, targets WILL, Range 10, Arcane group
Pact Blade 1d8, off handed, Proficiency +1, targets FORT, counts as dagger weapon, Range 10, Arcane group
Rod 1d10, off handed, Proficiency +0, targets FORT, counts as club weapon, Range 10, Arcane group
Staff 2d6, two handed, Proficiency +0, targets REF, counts as quarterstaff weapon, Range 15, Arcane group
Tome 1d12, two handed, Proficiency +0, targets WILL, Range 10, Arcane group
Wand 2d4, off handed, Proficiency +1, targets REF, Range 20, Arcane group
The Implementation of these Implements

To make this work all spells that refer to 3d6 would become 3[W] and so on.
Basic Implement Attacks
To do a "basic" attack with an implement you must have access to that type of implement, use that classes prime ability score and they target the defense listed with the implement. That defense listed only targets that during a "basic" attack and is not used with any powers.
Cost and Weight
As per the PHB equipment section.
This bumps implement users into the damage range that weapons commonly are at.
Where to go:
1. Comment on the usefulness and power level.
2. Comment on if your idea of the implement is realized correctly.
3. Add in the other source book classes and implements, I generally don't have them.
4. Lastly I am taking ideas for "superior" Implements.
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