jester47
First Post
Today this ran accross my mind-
Vampires drain blood - this is represented as con loss
the wounding property for weapons - this causes con loss on a normal hit.
So it seems to me that the system already had an implied wound ruleset intact. The DM just sort of has to turn it on.
Generally this has caused me to rethink the whole damage system.
crits: these do con damage of the ammount listed on the equipment chart.
hp: heal at 1 hp per level per hour
non-lethal damage: just comes off the hit points
flat-footed opponents can be knocked out
you are not injured unless you loose con
when you are out of hit points, you start to loose con (i.e. you are injured)
con heals at the normal rate.
edurance works the same way
die hard keeps you from having to make an unconsciousness check when wounded
Environmental damage just wears you down and starts taking your con.
So all of this would be great if there were no magic involved. But there is magic:
regeneration: this is the number of con points the creature heals in one round, whatever bypasses a creatures regeneration does Con damage to that creature. So For examples Trolls take Con damage from flaming oil, torches, fireballs, and acid. This would explain why they havent taken over the world and why they seem to work for evil wizards so readily.
fast healing: this is like regeneration but the character cannot regrow and reattach limbs, and there is no bypass. the rest of the rules for this stand as written.
So can anyone think of other things that doing damage this way would affect?
Vampires drain blood - this is represented as con loss
the wounding property for weapons - this causes con loss on a normal hit.
So it seems to me that the system already had an implied wound ruleset intact. The DM just sort of has to turn it on.
Generally this has caused me to rethink the whole damage system.
crits: these do con damage of the ammount listed on the equipment chart.
hp: heal at 1 hp per level per hour
non-lethal damage: just comes off the hit points
flat-footed opponents can be knocked out
you are not injured unless you loose con
when you are out of hit points, you start to loose con (i.e. you are injured)
con heals at the normal rate.
edurance works the same way
die hard keeps you from having to make an unconsciousness check when wounded
Environmental damage just wears you down and starts taking your con.
So all of this would be great if there were no magic involved. But there is magic:
regeneration: this is the number of con points the creature heals in one round, whatever bypasses a creatures regeneration does Con damage to that creature. So For examples Trolls take Con damage from flaming oil, torches, fireballs, and acid. This would explain why they havent taken over the world and why they seem to work for evil wizards so readily.
fast healing: this is like regeneration but the character cannot regrow and reattach limbs, and there is no bypass. the rest of the rules for this stand as written.
So can anyone think of other things that doing damage this way would affect?