Jeremy Ackerman-Yost
Explorer
Thanks.LostSoul said:Damn, that's cool.

I got to thinking about this exact subject recently. A friend of mine is running a 2e game for his kids, and asked me for ideas on how to make it more fun for them. I thought back to my youthful playing, and what immediately jumped out at me was an early campaign where my dwarf fought an ancient dwarven king (undead) to claim his magic warhammer. Mechanically, I think it was only a +1 weapon(+2 maybe), but I fought single combat with an ancient warrior for it and it had a name. Something Dwarven that I can't even remember now, but it translated to "Vengeance" I think. The DM had to invent rules for me to upgrade that puppy repeatedly, because my character really took to that hammer and insisted upon using it for the rest of his career. We didn't have rules for ANYTHING back then, and I don't know if that was a function of the game at that time or because between us, all we could afford were the core books.

But thinking back, there was something about it that just FEELS better than tossing aside another +X weapon when +X+1 came along. Part of it is probably idealism of youth and looking back at things through rose-colored glasses, but part of it is that I haven't been in a game that wasn't populated by nothing but Rules-Lawyers in years. I almost asked my friend if I could roll up a character.
