MoutonRustique
Explorer
Basically, I had 4 chances at summoning an elemental. I took the higher CR ones (Salamander once, Earth Elemental the other times). All in all, considering ALL they did - and I'm not exaggerating here - one of my earth elementals was "instrumental" in finishing the fight slightly faster as they provided a "ledge" for the other characters to get to a balcony. And the other, helped get us down from a high ledge (not in combat, was just made easier).BTW, out of curiosity, what made your elementals so bad? I've found that a modest squad of three or four air elementals is actually terrifyingly good in combat, and if you're 11th level you're at the point where you can actually accomplish that fairly easily. Remember to Mage Armor them for the AC 18 boost, and strongly consider having them grapple + lift + drop physically weak targets instead of making regular attacks. Earth Elementals are also quite good from inside Stinking Clouds/Cloudkill, because they get advantage to attack and attackers get disadvantage to hit them, from heavy obscurement + tremorsense. And some DMs might let Earth Elementals grapple targets and then drag them below the surface of the earth, which... would be bad. I haven't had a player try to do that but I might just let it work if he did.
-Max
While that was nice, it's not really "5th level spell" kind of nice...
Note: I included all damage done here (i.e. 0) and all damage received instead of someone else (i.e. 0) and all possible grantings of advantage and cover and everything else.
The Salamander dealt around ~10 hp of damage, and that's about it...
I'm quite certain there would have been better uses of them - but that's kind of my point, in a way, the base system requirement to be minimally effective is pretty freakin' high...