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Improved Evasion + Bomb =

Does energy immunity work against misc. magical energy like what is received from explosive runes?
I would also treat a bomb strapped to a character just as unavoidable as explosive runes - was my point.
 

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Does energy immunity work against misc. magical energy like what is received from explosive runes?
I would also treat a bomb strapped to a character just as unavoidable as explosive runes - was my point.
A Necklace of Fireballs deals [Fire] damage, which would be avoidable using Energy Immunity.

To become immune to Explosive Runes, you might want to use Globe of Invulnerability, Lesser.

How's that mageslaying monk coming along, by the way?
 

...I thought some visual inspiration would be helpful to this thread...

suicide-bomber-las-vegas.jpg
 

A Necklace of Fireballs deals [Fire] damage, which would be avoidable using Energy Immunity.

To become immune to Explosive Runes, you might want to use Globe of Invulnerability, Lesser.

How's that mageslaying monk coming along, by the way?

Who said I was making one?
You gave excellent reasons about how a Monk would still lose. Plus I really don't see the point. We both agreed Wizards have much magics. Monks have a better chance of living through most of their stuff with the obvious exception of the mage being ready and preparing against them.

On the topic of this thread - how would the glove help against items in your own possession - you know, a sheet with explosive runes.
 

On the topic of this thread - how would the glove help against items in your own possession - you know, a sheet with explosive runes.
Lesser Globe of Invulnerability is a spell that makes you invulnerable to spells of third level and lower. You can see where I'm going with this.

If I'm remembering the spell correctly.
 
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A Necklace of Fireballs deals [Fire] damage, which would be avoidable using Energy Immunity.
And is also fairly classic... although generally it's just done with Resist Energy. Sure, a Type VII Necklace of Fireballs does 10d6+9d6+9d6+7d6+7d6+5d6+5d6+3d6+3d6 when you detonate it at your feet... but they're all game-mechanically treated as separate hits, and that 10d6 averages 35, those two 9d6's average 31.5 each... and Resist Energy can be doing 30 points of energy resistance - which means the nuker takes maybe ten or fifteen points of damage doing so, if properly prepared. Or you have a summoned Fire Elemental do it.
To become immune to Explosive Runes, you might want to use Globe of Invulnerability, Lesser.
I figured on Forceward, myself.
 

I'd make a ruling saying that you automatically fail a save if the exploding item is strapped to you and detonates right there. It's mechanically similar to how characters automatically fail a reflex save to dodge a dragon's breath weapon if the dragon has you in its jaws.
 



Where is that rule?

I have looked in the special abilities section and the dragon monster entry and found naught.


It's not specifically stated in the SRD that a character 'in the jaws of a dragon' cannot make a Reflex, but the following is stated under Special Abilities, Evasion and Improved Evasion:

"As with a Reflex save for any creature, a character must have room to move in order to evade. A bound character or one squeezing through an area cannot use evasion.
As with a Reflex save for any creature, evasion is a reflexive ability. The character need not know that the attack is coming to use evasion."

Seems to me the above qualifies as being in the jaws of a dragon. YMMV
 

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