A Necklace of Fireballs deals [Fire] damage, which would be avoidable using Energy Immunity.Does energy immunity work against misc. magical energy like what is received from explosive runes?
I would also treat a bomb strapped to a character just as unavoidable as explosive runes - was my point.
A Necklace of Fireballs deals [Fire] damage, which would be avoidable using Energy Immunity.
To become immune to Explosive Runes, you might want to use Globe of Invulnerability, Lesser.
How's that mageslaying monk coming along, by the way?
Lesser Globe of Invulnerability is a spell that makes you invulnerable to spells of third level and lower. You can see where I'm going with this.On the topic of this thread - how would the glove help against items in your own possession - you know, a sheet with explosive runes.
And is also fairly classic... although generally it's just done with Resist Energy. Sure, a Type VII Necklace of Fireballs does 10d6+9d6+9d6+7d6+7d6+5d6+5d6+3d6+3d6 when you detonate it at your feet... but they're all game-mechanically treated as separate hits, and that 10d6 averages 35, those two 9d6's average 31.5 each... and Resist Energy can be doing 30 points of energy resistance - which means the nuker takes maybe ten or fifteen points of damage doing so, if properly prepared. Or you have a summoned Fire Elemental do it.A Necklace of Fireballs deals [Fire] damage, which would be avoidable using Energy Immunity.
I figured on Forceward, myself.To become immune to Explosive Runes, you might want to use Globe of Invulnerability, Lesser.
Where is that rule?It's mechanically similar to how characters automatically fail a reflex save to dodge a dragon's breath weapon if the dragon has you in its jaws.
Where is that rule?
I have looked in the special abilities section and the dragon monster entry and found naught.