DarkMaster
First Post
but that would switch the target of the spell from individual touch to everybody looking at the individual touch. Invisibility actually makes you invisible, not create to others the illusion that you are.Count Arioch the 28t said:Here's some rules lawyer style trickery here:
Technically, the Invisibility spells are of the Glamer subschool of the illusion school.
All illusion subschools can be disbeleived.
Therefore, if you know that the wizard is there, you get a saving throw every time the wizard does something that would indicate that something is amiss, unless of course lightening bolts rain down from the cieling indoors all the time in your world.
If you can beat the saving throw, and communicate it to your allies, they get to save at +4 bonus.
If you can prove that there is definately something there, like, say, if you were being eaten by an invisible purple worm, you don't need a save at all.
IF you rule invisibility in that way, it doesn't seem nearly so bad, that is what I do. I've switched the durations ofr invis and improved invis though, because my ruling made improved invis look actually pretty useless when you factor in that it's much easier to deal with in my game.
Note that things that are naturally invisible, such as phantom fungus and aerial servants, are not bound by that ruling.
Big difference