WizarDru said:I hear the sound of an approaching horde of billions of chickens.
[shudder]
I see your billion chickens and raise you a billion walruses.
WizarDru said:I hear the sound of an approaching horde of billions of chickens.
[shudder]
hong said:You can find a handwave for anything. However, some handwaves are better than others.
DarkMaster said:but that would switch the target of the spell from individual touch to everybody looking at the individual touch. Invisibility actually makes you invisible, not create to others the illusion that you are.
Big difference
the 3.5 SRD said:Saving Throws and Illusions (Disbelief ): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
the 3.5 SRD said:Invisibility, Greater
Illusion (Glamer)
The 3.5 SRD said:Glamer: A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
Or to say you can't trip or disarm because I feel it's broken. Remember that Improved invisibility is a 4th level spell and should be powerfull.hong said:I'm not changing the rules. I'm removing a particular game element that I think is problematic. This is no more "changing the rules" than is saying that elves don't exist in this campaign, or that there's no such thing as the Blood War, for example. If you can't exercise even that sort of editorial control over a campaign, life would be pretty boring.
It would just confirm what I said above.hong said:You probably don't want to see the list of house rules for my current campaign, then.![]()
Count Arioch the 28t said:Read the SRD or the PHB. It says Illusion: Glamer.
All illusions can be disbelived, the spell description at the beginning of the magic chapter says so. If you interact with the invisible mage, you get a save.
Also . . . .
The rules seem to support my rulings, that interacting with illusions gives the user a saving throw. That includes the glamer subschool. Now, if the invisible wizard didn't interact with the players at all, they players obviously don't get a save, making it ideal for spying. But each and every time you get hit by something invisible, you get a will save to disblieve.
Furthermore, the glamer subschool is described as thus:
All glamers affect an object, making it seem different. Note that it makes it eem different. You aren't invisible, it just tricks the eyes into thinking you are not there. That is how glamers work.
Unless the spell provides a saving throw, you can't roll a save to disbelieve it. Compare this quote from hallucinatory terrain: "Saving throw: Will disbelief (if interacted with)" with this one from greater invisibility: "Saving Throw: Will negates (harmless)". Invisibility only gives the recipient a saving throw to not become invisible in the first place, it doesn't give any save to observers.Count Arioch the 28t said:Read the SRD or the PHB. It says Illusion: Glamer.
All illusions can be disbelived, the spell description at the beginning of the magic chapter says so. If you interact with the invisible mage, you get a save.
"A glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear." Note the total lack of anything mind-affecting there. It changes the subject's sensory qualities, not observers' impression of the sensory qualities.All glamers affect an object, making it seem different. Note that it makes it eem different. You aren't invisible, it just tricks the eyes into thinking you are not there. That is how glamers work.
Count Arioch the 28t said:Glamer: A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
All glamers affect an object, making it seem different. Note that it makes it seem different. You aren't invisible, it just tricks the eyes into thinking you are not there. That is how glamers work.