Hypersmurf
Moderatarrrrh...
hong said:... the party will be facing a kaiju smurf...
Heh.
"What did you do, Ray?"
-Hyp.
hong said:... the party will be facing a kaiju smurf...
Absolutely, it CAN be, but of course, is not necessary.hong said:World building is an integral part of D&D as it is played.
Uhh.. i didn't. you just made that up!hong said:Magic is as integral to the world as I and the other people in my group want it to be. And besides, how on earth did you go from getting rid of one spell to getting rid of all spells?
and no one said you did.hong said:I couldn't give a damn about low magic. Just because I don't like THIS spell doesn't mean I don't like ALL spells.
Can i? really?hong said:We can discuss it right here. If you don't like it, don't read it.
too bad, they have some good tips on magic handling in magic rare campaigns.hong said:I couldn't give a damn about Midnight either.
hong said:So get rid of one of the worries.
Did I tell you I got rid of fly as well?
Brother MacLaren said:And, how common magic is in the game varies from game to game. The rules as written do envision a world where invisibility is so common that every minor goblin tribe will have an adept who can see invisible, but the rules as written also have multiple 20th-level commoners in every big city. The demographics regarding frequency of PC classes and high-level NPC classes are... quirky.
swrushing said:that just doesn't translate into their being a problem with the dnd rules, just an incompatability between the base rules and your self-designed setting...
swrushing said:vertainly the campaign specifics wil vary... but within its predefined setting, where magic vs brutes without magic is not a common thing after low levels.. DND works.
(snip babbling)
K'Plah Q'Houme said:It eludes me that many of you guys don't seem to think, that having magic users with potent spells like imp. invis. isn't a problem for the game. Is it fun to become nearly untouchable at lvl. 7? And you can go on and on with all that stuff about finding the invis. mage throwing dirt or paint at him, snif in his supposed direction and bla. bla. That's not fun, and it woulden't work anyway, considering that the mage would proberly cast spells and then move away again, he would perhaps fly or levitate. The question about who will win the encounter, seems to me as being superfluous. It would be a poor DM or PC who lost the battle playing the mage, with this kind of spells!
Playing a character like this is not about rolling the dice, having the nice stats, playing tactical etc. etc. It's like playing a computer game and using cheat codes. Fun for a while, borring in the end...:\