Actually, with a d8 HD and a assumed focus on archery, the new Ranger isn't going to like hack and slash one bit in 3.5. I'm in agreement with hong and some of the other posters: Yes, this is a powerful feat, but it's also available only after 11th level. Maybe at that level fantasy archers are simply that damn good. After all, at the same time casters are casting disintergrate, harm, and antimagic field (and repel wood!). Even in their new forms, these are pretty potent effects to wield in game. I agree with Happiest_Sadist's reasoning to a degree, but not his conclusion. The best reason for IPS is mechanics. High level characters should be able to pull off amazing feats. This feat allows a character to really shine and look cool every so often--there's nothing wrong with that. There is a great logical arguement to be made as to why this feat doesn't make sense, but the counter-arguement is pretty simple. This is a game. A fantasy game, no less. Things won't always make sense, but as long as everyone is having fun, they don't always have to.
Legolas is broken!
Legolas is broken!
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