Evilhalfling
Adventurer
I tried looking for this in old pages first, I am sure someone has asked about it before, but no luck.
PC's feats - spiked chain, combat reflexes, expertise, improved trip, finess,
str 16 dex 20 bab +5
so touch attack for trip = +10 (+5 BAB,+5dx)
opposed strength roll = +9 (+3 str,+4 improved trip,+2 chain)
follow up attack + 14 (vs prone target)
Basicaly he pulled down an opponent who charged him, the NPC tries to stand up, is tripped and wacked, NPC tries to stand again(2 move actions)
is tripped, and wacked again. A different npc tries to crawl away - provoking another trip which keeps him from moving, and a spanking from the chain
Does he keep geting free trips until he makes 5, and does improved trip give a free shot with each AoO?
He pretty much controls the meele battlefield.. is there a logical way for meele opponents to avoid this fate ?
and can you pull the same when you are standing behind a friend (without the
intial AoO)
I ruled HR that chains fumble on natural 1-2 (reflex sv avoids fumbles)
not sure thats balancing it any.
PC's feats - spiked chain, combat reflexes, expertise, improved trip, finess,
str 16 dex 20 bab +5
so touch attack for trip = +10 (+5 BAB,+5dx)
opposed strength roll = +9 (+3 str,+4 improved trip,+2 chain)
follow up attack + 14 (vs prone target)
Basicaly he pulled down an opponent who charged him, the NPC tries to stand up, is tripped and wacked, NPC tries to stand again(2 move actions)
is tripped, and wacked again. A different npc tries to crawl away - provoking another trip which keeps him from moving, and a spanking from the chain
Does he keep geting free trips until he makes 5, and does improved trip give a free shot with each AoO?
He pretty much controls the meele battlefield.. is there a logical way for meele opponents to avoid this fate ?
and can you pull the same when you are standing behind a friend (without the
intial AoO)
I ruled HR that chains fumble on natural 1-2 (reflex sv avoids fumbles)
not sure thats balancing it any.