Zaruthustran
The tingling means it’s working!
Please lay off Frank; the infinite loop is an interesting exploit. Disagree if you want but please don't insult him.
Me, I don't think the infinite loop makes sense even within the rules--"trip" in this context means "to make fall down." If you're already down there's nowhere to fall.
The counter-argument to that is that you can "trip" magically flying creatures. In-game, it means they're spun around/disoriented.
I'm leaning toward the dwarf cleric with the Strength domain. BAB doesn't matter much with Trip (it's a touch attak, followed by a str check) and the followup attack is at +4, so what's the appeal of Fighter? Besides being able to do it at first level if non-human, that is.
I'd peg the best 6th level tripper as 6th level Cleric of Strength.
28 point buy (with one stat bump from 4th level)
Str 16 Dex 8 Con 16 Int 14 Wis 15 Cha 6
Feats:
1. Combat Expertise
3. Improved Trip
6. EWP: Spiked Chain
Trip mod:
+3 Str
+4 Enlarge Person (1st level domain spell)
+4 Improved Trip
+3 Feat of Strength (domain ability)
= +14 to trips, +18 to resist trip.
Compare to 6th level druid:
halfling druid
Str 6 Dex 10 Con 16 Int 14 Wis 16 Cha 8
(low physical stats since will wild shape)
Shape of cheetah:
Str 16, full attack bite +6 2 claws +1 each. A hit with any attack deals normal damage and initiates a free trip attempt.
+3 Str
+2 Bull's Strength
+4 Improved Trip
= +9 to trips, +13 to resist trip.
The three trip attempts per the dwarf's one may give the edge to the cheetah. Although, the cheetah wouldn't have a chance against a large creature while the dwarf can go toe-to-toe.
I agree that at high levels the druid has the advantage, but at low levels the advantage is to the dwarf cleric.
Funky question: what if the druid was a dwarf druid? If wildshaped it would lose the stonecunning, darkvision, and +4 trip resitance, right? But does anyone ever remember this stuff? Would a human wildshaped into a bear lose his human bonus skill points? Would an elf lose his enchantment resistance? Or a halfling his +1 save modifiers and bonus to thrown weapons?
-z
Me, I don't think the infinite loop makes sense even within the rules--"trip" in this context means "to make fall down." If you're already down there's nowhere to fall.
The counter-argument to that is that you can "trip" magically flying creatures. In-game, it means they're spun around/disoriented.
I'm leaning toward the dwarf cleric with the Strength domain. BAB doesn't matter much with Trip (it's a touch attak, followed by a str check) and the followup attack is at +4, so what's the appeal of Fighter? Besides being able to do it at first level if non-human, that is.
I'd peg the best 6th level tripper as 6th level Cleric of Strength.
28 point buy (with one stat bump from 4th level)
Str 16 Dex 8 Con 16 Int 14 Wis 15 Cha 6
Feats:
1. Combat Expertise
3. Improved Trip
6. EWP: Spiked Chain
Trip mod:
+3 Str
+4 Enlarge Person (1st level domain spell)
+4 Improved Trip
+3 Feat of Strength (domain ability)
= +14 to trips, +18 to resist trip.
Compare to 6th level druid:
halfling druid
Str 6 Dex 10 Con 16 Int 14 Wis 16 Cha 8
(low physical stats since will wild shape)
Shape of cheetah:
Str 16, full attack bite +6 2 claws +1 each. A hit with any attack deals normal damage and initiates a free trip attempt.
+3 Str
+2 Bull's Strength
+4 Improved Trip
= +9 to trips, +13 to resist trip.
The three trip attempts per the dwarf's one may give the edge to the cheetah. Although, the cheetah wouldn't have a chance against a large creature while the dwarf can go toe-to-toe.
I agree that at high levels the druid has the advantage, but at low levels the advantage is to the dwarf cleric.
Funky question: what if the druid was a dwarf druid? If wildshaped it would lose the stonecunning, darkvision, and +4 trip resitance, right? But does anyone ever remember this stuff? Would a human wildshaped into a bear lose his human bonus skill points? Would an elf lose his enchantment resistance? Or a halfling his +1 save modifiers and bonus to thrown weapons?
-z