Yes, it is possible the 11+ level fighter needs improvement, but not TWF.Level 11+ fighter?
Yes, it is possible the 11+ level fighter needs improvement, but not TWF.Level 11+ fighter?
Yes, it is possible the 11+ level fighter needs improvement, but not TWF.
Level 11+ fighter?
Saying "since you get to use your bonus action with TWF, it's actually fine" is, on the other hand complete nonsense of course.
If TWF can only match other styles by using up the bonus action, it is trivial to conclude it is actually far worse than those other styles.
So you feel that the +2 AC from the shield is fairly balanced by the opportunity to have added effects? (Like what?)The TWF still gets a guaranteed extra attack with the opportunity of added effects.
BTW if you assume a 20 stat at 11th level the Duellist is doing 3d8 + 6 + 15 for an average of 34.5 damage and the TWF fighter is doing an average of 4d6 +20 or 34 damage.
No, TWF does not need tweaking.
So, now to be clear, to you the problem with TWF is how bad it us for the non-fighter classes- the ones with only one or two attacks per attack action?Here's what get's me. I agree that, with the fighting styles, the level 5-10 GWF and TWF fighters are balanced OK. But from 1-4 the TWF is considerably better, and from 11+ the GWF is better. So you could say, fix 11+ separately, and you don't care about 1-4 because it's over quickly.
As for other classes: paladins, war/tempest clerics, valor bards and barbarians don't get the TWF style, which means TWF is no good at all past level 5. Rogues don't get TWF style, but want it so bad they are kind of handicapped if they don't dip into fighter for it. Monks can't really use TWF at all, which means they are handicapped if they don't use a staff or spear until their martial arts damage gets good enough. Rangers I think probably work the best, since they spend the most time in the configuration where TWF is reasonably balanced.
That's why I think a more fundamental fix is better than a class-specific tweak.
So you feel that the +2 AC from the shield is fairly balanced by the opportunity to have added effects? (Like what?)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.