It's around 50/50, but it can vary a lot from session to session just depending on our mood, so sometimes it might be as high as 70% and sometimes as low as 30%.
Mark CMG said:
Do some players speak In-Character a lot more than others or is it fairly even among the players in your games?
I have one Player who talks more in character than the others. She's not very good at it, but she tries very hard, and it is encouraged. I tell the others to try to talk in character more like her! When I roleplay as a Player I'm in character a lot as well.
If you're the DM, do you speak In-Character (when you can) at all?
Almost all NPC interaction is handled in 1st person among all involved. The main OOC handling is done when there are no NPCs to interact with. For example, while the PCs are deciding where to go to research something, they tend to talk about it in character only about half the time, the other half they just outright debate what they think should be done. If they're interacting with an NPC, though, we fall into in-character roleplaying.
If you're the DM, do you speak In-Character (when you can) a lot more than your players (or the reverse)?
When I go in-character, the Players follow my lead.
If you're the DM, do you encourage your players to speak In-Character?
Yes, for the most part, I do encourage it. I don't push it too much, though, if they arn't feeling into it at the moment though. They're lazy and do a lot of planning and thinking about what they want to be doing next and such. Roleplaying this out would sometimes be more tedious than interesting, so they gloss over it. So, it depends on if I feel it would improve the game whether I encourage it for specific situations or not.
An example of glossing over:
Player1: I think we should go to the Mortuary.
Player2: No way, the Dustmen hate us.
Player1: You're right, how about the Foundry?
Player3: My character hates the Godsmen.
Player1: I bet we can convince him to go.
Player2: Yeah, its two against one.
Player3: Fine, but he's not happy about it.