I'd love to add a small mechanic to encourage more in-character banter during combat: nothing major, but just a one-liner or quip and some interaction between PCs to add some color. This is primarily for an online game where it's easy to drift into a quiet/mechanical mode. It's easier to lead by example for in-person games, but I'd like to try a little mechanical help.
I don't mind a small bit of extra power (for a relatively inexperienced group), but I'd rather avoid adding any complicated subsystems or such. I'm quite comfortable with using mechanics to encourage RP (e.g. FATE, Shadow of Yesterday, etc.), but I don't want to provide incentives that mess up what RP there is.
Any suggestions on what kind of rules would be a good fit for this? Some initial ideas:
(1) Banter [Encounter, Free Action]
Trigger: An ally makes a roll (attack, saving throw, skill check).
Effect: Interrupt the ally's turn with some dialogue. The ally may make a reroll, keeping the second result.
(1a) Or: Effect: Interrupt the ally's turn with some dialogue. Ally gets a +2 bonus to the roll.
Example:
Battlemind: (fails saving throw, is dazed)
Sorcerer: "Watch out! It's that one guy!"
Battlemind: (rerolls saving throw, still fails)
(2) Modify Action Points or Second Wind to require a small bit of monologue or taunting the foes to be used.
Example:
Warlock: (spends an Action Point to finish off a foe)
Warlock: "If you want to fight me, you're not the brightest..."
(3) Sarcasm Surge [Encounter, Free Action]
Trigger: You do damage with an attack power.
Effect: Add some monologue or taunting. The attack is turned into a critical hit.
I don't mind a small bit of extra power (for a relatively inexperienced group), but I'd rather avoid adding any complicated subsystems or such. I'm quite comfortable with using mechanics to encourage RP (e.g. FATE, Shadow of Yesterday, etc.), but I don't want to provide incentives that mess up what RP there is.
Any suggestions on what kind of rules would be a good fit for this? Some initial ideas:
(1) Banter [Encounter, Free Action]
Trigger: An ally makes a roll (attack, saving throw, skill check).
Effect: Interrupt the ally's turn with some dialogue. The ally may make a reroll, keeping the second result.
(1a) Or: Effect: Interrupt the ally's turn with some dialogue. Ally gets a +2 bonus to the roll.
Example:
Battlemind: (fails saving throw, is dazed)
Sorcerer: "Watch out! It's that one guy!"
Battlemind: (rerolls saving throw, still fails)
(2) Modify Action Points or Second Wind to require a small bit of monologue or taunting the foes to be used.
Example:
Warlock: (spends an Action Point to finish off a foe)
Warlock: "If you want to fight me, you're not the brightest..."
(3) Sarcasm Surge [Encounter, Free Action]
Trigger: You do damage with an attack power.
Effect: Add some monologue or taunting. The attack is turned into a critical hit.