Green Knight
First Post
By that argument, who needs preprinted rules? Just agree between the two of you how much damage an ogre club does, how much armor a dwarf champion has, how fast the unicorn cavalry can charge, etc.
*sigh* You're missing my point entirely. But hey, if you prefer to whack away at a straw man then feel free to whack away.
My point is this: Their is no way to accurately gauge the points value of a model. Just look at Games Workshop. They've been in the business for YEARS and they haven't come up with a way for people to make wholly new units from scratch. Such a system would be inherently unbalanced as some abilities are more powerful when used in conjunction with other abilities. That's why GW suggests that whenever creating a new unit, just work out the point value of the unit with your opponent, as the only way to determine a point value for a unit is through playtest. There is no system for determining such a thing that wouldn't end up unbalanced.
And in the context of a D&D game, you don't NEED to know how much a unit costs pointwise, as it's not point values by which you're determining what's in your force.
Perhaps a point system will have loop-holes, but having some guidelines makes more sense than having none, right? After all, until you've played the game a few times, you don't really know what makes for a fair battle. Hopefully the designers know more than you do.
They DO know more than me. THAT'S why I'm saying what I'm saying. They THEMSELVES have said that there's no system for determining point values other than play testing, for the same reasons that I listed, above.
If you need (or want) to know the CR of small encounters, I don't see why you wouldn't want to know the mega-CR of mega-encounters. It is a game after all, not a pure simulation
Didn't I address this point in a previous post? Well, let me repeat it.
Point values are not based on Challenge Rating. They're more specific than that. For instance, the Glaiver, Human Marine and the Swiftwing Disciple in Chainmail are all first level characters. Fighter, Rogue, and Monk respectively. In D&D, they're all Challenge Rating 1 creatures. Yet in Chainmail, the Glaiver is 8 points, the Marine is 5 points, while the Swiftwing Disciple is 7 points. As you can see, point values and CR are completely unrelated. So point values on units are completely useless when it comes to figuring out experience.
And CR is easy to figure out. Whether it's 5 on 5 or 5,000 on 5,000. There's nothing new that needs to be figured out, here. No need for "Mega-CR". Maybe some tables for simplifying the math, but nothing more than that.