Storm Raven
First Post
Tzarevitch said:5) I think that was the exact point of the change: to make sure that you cannot use them for multiple fights in the same day. I disagree with the idea that there is "little use" in spending the time to cast the spell. At low levels these spells are still very powerful. They aren't the god spells that they once were but they are still mighty for 2rd level spells. If you are only 3rd level, giving your melee types +2 to hit and damge is more powerful than most of the things that you can do at that level and the effect lasts longer too.
I doubt it. At 3rd level, a cleric is probably better off with a cure spell, hold person, or shield other over the shortened animal buff spells. It is likely that he is better off with spiritual weapon or summon manster II rather than giving his melee types a +2 to hit and damage. Summoning a celesital wolf for three rounds is going to be almost always a better option over a handful of rounds of a tiny increase in damage output from the party fighter.
A low level arcane caster is better off casting a wide array of spells, including glitterdust, hypnotic pattern or blindness over bull's strength.
Once casters get to be high level, you are correct there is little reason to cast them; but then again they are 2nd level spells. They SHOULD be less useful at higher levels: that is what higher level spells are for. Honestly, I see no reason why someone couldn't research improved versions of the buff spells at say 4th level that last 1 hour/lvl, but at 2nd level, that is way too much.
The problem is that at high level the problem with using the buff spells in combat is the opportunity cost of taking an action not consuming the spell slot. Casting an animal buff spell over any number of mid level offensive spells is silly for a mid level caster and beyond simply because you are wasting combat time doing that rather than using that spell slot to do something that scales better with your level.
Plus, the simple fact of the matter is that many spells scale with level. A 9th level caster is simply better at using magic missile, fireball, or acid arrow than a 5th level caster. The fact that the spells get better is not unusual, in fact, it is de riguer for D&D spells. The 3rd level spell lightning bolt is not useless when you are 10th level, because it deals more damage than it did when you were 5th level, but the 2nd level spell bull's strength now is, because the now 10 minute duration doesn't give you any real benefit over the value fo the spell when you were 5th level.
6) See above. The problem isn't with the giving of the bonus, the problem is with the fact that that you have 2nd level spells that last all day. The disaster that was caused when they allowed metamagic stacking was just part of the problem. They were simply too powerful for their level. Compare the buff spells to the other 2nd level spells and see if you think they are on the same level.
I find them to have been roughtly the same power as most of the other 2nd level spells when they were 1 hour per level. They were useful when they were low level, and they scaled well with level, like many other spells. Now, compared to the array of other spells out there at 2nd level, they are junk. Not useful at low levels, and completely worthless at mid to high level. Should magic missile not scale with level? How about negative energy ray? How about burning hands? Each of those 1st level spells is more valuable than the revised bull's strength. Now that is a nonsensical result, but that is what the change has effectively done. It has made an array of 2nd level spells less useful than many 1st level spells.