OK, I've loudly recovered some hit points - but I won't be much use fighting until someone fixes this ankle that won't support my weight; oh, and I think a couple of gods named Tommy and John want a word with my right elbow too.
Lan-"ouch"-efan
Please excuse me for hopping back into a hit point discussion thread. I know I shouldn't but sometimes I can't help myself. [
Disclaimer: I believe splitting hit points into "wounds" and "everything else hit points represent" is the only way of solving the many various issues of hit points.]
Now, where does it say that a loss of hit points causes ankle or elbow issues? When my character loses hit points, the DM may narrate such things and if I'm a good boy, I'll roleplay them. But mechanically speaking, the quality of my guy's actions at 1hp is just as good as at full hit points. If there was a mechanical penalty representing such physical injuries, then I'd be inclined to agree that a warlord yelling at me to move my arse is not going to make this penalty go away (wound damage in my preferred wound/hp system).
However, if hit points are partly represented by my character's will to go on, I can see the warlord giving my guy a buff here. For example, if my character's ankle was a little sore, the warlord reminding me that Joe over there who's in far worse condition but still up and fighting most likely encourages my guy to ignore the ankle and focus on killing that Orc over there who's about to smash Joe's braincase in. The warlord does not heal, he just encourages or inspires characters to give a little more. Now I think this is better represented by temporary hit points rather than formal hit points but heh, you get the idea.
And so, my main point is that the warlord does not make the wounds go away, he or she just helps the character get up and ignore/cope with the pain for just a little longer. Now this would be fine if physical injury was stripped out of hit points and the remainder of hit points (leaving us with luck, skill, divine providence, morale, will to go on, capacity to turn a serious blow into a less serious one, mental and physical toughness etc.)
In this case, the warlord or even just a regular joe fighter or paladin could have a similar influence on their allies when they down the enemy leader and turn the tide. Giving your allies hit points in this case makes a little sense and is a cool extra.
However, while physical injury and everything else hit points represent are uncomfortably combined into the one mechanic, this discussion is going to keep going around and around and around. The feedback from WotC as discussed by Mike Mearls in several places is that the current hit point healing mechanics are not satisfying everyone and they need to go back to the drawing board (the tome podcast most recently).
Surely it is time to split physical injury out of hit points!!! Do this and hit points have the room to actually represent what everyone says they represent without physical injury getting in the way. This way, the mechanics can tell you that your ankle's stuffed and it will be mechanically represented so. A room full of win I say... and sorry for the broken record.
Best Regards
Herremann the Wise