WhimsyTheFae
Explorer
While I voted yes, to me it has a lot to do with the DM. If the DM prepares a lot for each session, then he may not need to have a well-developed setting. The adventure will have enough development to sustain the party (perhaps some of that development is setting information, but it's on an adventure scale).
If the DM does a lot of improv, or if the players like to head in unexpected directions, then having a well-developed setting would definately help the DM. I fit in this category and find that I am at my best when I can visualize what's going on in the setting. It just makes it easier to come up with conflicts and hooks and such.
If the DM does a lot of improv, or if the players like to head in unexpected directions, then having a well-developed setting would definately help the DM. I fit in this category and find that I am at my best when I can visualize what's going on in the setting. It just makes it easier to come up with conflicts and hooks and such.