(Inactive) Psion's Return to the Tomb of Horrors (IC)

[imager]http://home.metrocast.net/~adkohler/game/Ari_150_120.jpg[/imager]

Assuming Peja has no problems entering, Ari follows, her eyes peeled for danger.

"Something tells me that no one has lived here for quite some time," she remarks. "No one but giants, at least."

[SBLOCK=OOC]
Spot check 16 http://invisiblecastle.com/find.py?id=863310[/SBLOCK]
 

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[imager]http://home.metrocast.net/~adkohler/game/peja.jpg[/imager]

Peja enters, tapping his quarterstaff in front of himself as he goes. The dwarf starts looking around through the remains of the tower and is particularly on the alert for more giants. Peja looks especially for a staircase or door that seems like it might lead elsewhere. "Where to next, All?"
 

There are no means of ascent other than piles of rubble and the fragment of broken beams sunken into the wall, and no means of egress you see other than the door you entered from and the hole in the roof of the tower.
 

[imager]http://home.metrocast.net/~adkohler/game/Kullrund1.jpg[/imager]

Kull takes a quick look around inside. After seeing that there doesn't seem to be anywhere else to go along this path he steps back out the room.

"Looks like we may have to go back and see where the other passage takes us. We'll just have to be extra careful. If they guard their wine and empty smashed rooms that well I'd hate to see what they put in the way of anything really valuable."

[sblock=OCC] Is everyone happy to go back down the other passage, the one that goes straight and then turns to the right?[/sblock]
 

[imager]http://home.metrocast.net/~adkohler/game/peja.jpg[/imager]

Not seeing anything immediate to attract his attention, Peja nods at Kull's suggestion. "Aye, just a lot of rubble 'round here. Could fly up, but with nothin' ter go on, there's little enough reason to bother." The dwarf turns to exit the room.
 

[imager]http://home.metrocast.net/~adkohler/game/Garrel1.jpg[/imager]

Garrel nods his assent at the idea of moving on, "Lets try that passage... I would like to scout it a bit ahead first of course."

Assuming all concur, he will blink 'n hide his way up the passage. Use his automatic spot for traps and disarming them as found. Use blink 'n scout to stick his head through any doors and peak ethereally before entering (if unoccupied) in fact.
 

[imager]http://home.metrocast.net/~adkohler/game/peja.jpg[/imager]

Peja grunts at Ari, Doorgath the bear, Kull, and Davreya, "Might have ter come back later ter look more thoroughly 'round here, but fer now, what say we have a look 'round the rest o' the place?" Figuring that the others will follow at their leisure, Peja hefts his pack with another grunt and trundles off after Garrel. Respectful of any traps Garrel might encounter, Peja leaves a healthy distance of 20 feet between himself and Garrel.
 

[imager]http://home.metrocast.net/~adkohler/game/Ari_150_120.jpg[/imager]

Ariornvuraurix lingers in the room a moment longer.

"I wonder what used to be kept in here," she muses aloud. "Certainly these traps were put in place before the building was abandoned... if indeed it is abandoned."

Stroking her chin pensively, she follows Peja from the room.
 

[imager]http://home.metrocast.net/~adkohler/game/Kullrund1.jpg[/imager]

Kull is following Garrel as he investigates the other passage. He will stand alongside Peja if there is room. If there are any tighter spaces where they both can't fit he will duck in behind her.
 

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