(Inactive) Psion's Return to the Tomb of Horrors (IC)

Map update

[sblock]
I took the liberty of moving Ari up in the order.[/sblock]

RttToH_map5.jpg
 

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[SBLOCK=OOC]As I said, Ari is going to hold her action until one of her more physically imposing ccompatriots moves forward, then station herself behind them and chain missile the curs.
[/SBLOCK]
 

[imager]http://home.metrocast.net/~adkohler/game/Kullrund1.jpg[/imager]

Hoping to take advantage of the diversion caused by Garrel's attack, Kullrund rushes forward from around the corner, scimitar drawn and blood pumping from the rage rising within him. He charges into the nearest giant which is currently blocking the passageway.

[sblock=OOC]Kull is Greater Raging and is going to Power Attack the nearest giant for 8.

Invisible Castle attack roll is here

1d20+24+3-8-> [6,24,3,-8] = (25)

If AC 25 is a hit then Kull does 2d4+1d6+2d6+10+12-> [3,4,2,1,2,10,12] = (34)

The damage roll can be found here

If the attack hits then Kull takes 1d6-> [4] = (4)

The roll is here

Well I had to get some sucky rolls sooner or later. A 6 for the attack roll and then a total of 5 on 3d6. And then when I roll 1d6 for my damage I get a 4. Still, it could be a whole lot worse.[/sblock]
 

[sblock=Ari]
Looks like Kull's your man...
[/sblock]

Kull charges the giantess, with Ari close behind. Kull catches the giantess off guard, and hews into her leg.

[sblock=Kull]
Your attack hit and did the stated damage
[/sblock]

Ari stops short and incants a spell. Missiles of energy fly from her fingers and fly out to hit the giantess, but the missiles vaporize and do no further damage.

[sblock=Ari]
Chain missile spell penetration rolls: primary, juvenile 1, juvenile 2, adult. (1d20+13=19, 1d20+13=30, 1d20+13=16, 1d20+13=26)

You don't have any effect that bolster your caster level, do you? You barely missed the primary spell penetration roll.[/sblock]
 
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RttToH_map6.jpg


[sblock=Status]
Garrel, Kull, and Ari have acted.

Doorgath (and Reisha), Peja, and Davreya have turns remaining.
[/sblock]
 

[imager]http://home.metrocast.net/~adkohler/game/Davreya_120.jpg[/imager]

Hearing Peja come up behind him, Davreya holds up a hand. "Peja, do you see that? These giants are all noticeably larger than the ones we met outside, but...they're younger. How can that be?" His curiosity piqued, Davreya activates his detect magic, peering at the giants to see what sorts of strange auras might be lingering upon them.

[SBLOCK=OOC]Just using detect magic as a standard action, and I'll skip my move action. If possible, I will take a free five-foot stop and try to squeezt over to the side, giving the bears room to move past.[/SBLOCK]
 

[sblock=OOC]
Updated previous map
[/sblock]

Davreya speaks a brief spell as he steps back.

[sblock=Davreya]
There's a cluster of magical auras coming from the left... presumably from Garrel. No unusual active enchantments emanate from the giants themselves.[/sblock]
 


[imager]http://home.metrocast.net/~adkohler/game/peja.jpg[/imager]

Already at work casting a spell, Peja grunts at Davreya then returns his focus back to his spellcraft. His spell completed, the dwarf makes ready to shuffle forward to stay near the others so that they may benefit from his protective ward. "C'mon, Dav, stay close. Yer better off by me side than behind that rock there."

[sblock=OOC]Peja casts magic circle against evil. +2 to AC and saves vs. evil, hedges out outsiders, mental domination/compulsion and the like. Hopefully these creatures are evil. :heh: [/sblock]
 

Kafkonia said:
[SBLOCK=Psion]
I believe Ari has something of the sort as a fatespinner, I'll have to check when I get home.[/SBLOCK]

[SBLOCK=Psion]
Nope, she can increase save DCs but not level checks to overcome SR. :( [/SBLOCK]
 

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