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(Inactive) Psion's Return to the Tomb of Horrors (IC)

[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]

On the way back into town, Peja replies, "I do no buy merchandise, an' it's ter be supposed the barge could be called merchandise, fer meself but fer the good o' Delundar and the benefit o' me clan. I'm sure there's someone what as can work the vessel. She looks ter be sound enough an' able to haul goods up an' down river. I'm sure she can be made profitable." Peja coughs then casts a look at Ari. "Ter one o' yer school marms, then, Ari? Fer more tidbits on this 'Devourer,' it's ter be 'oped."
 
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Following up on the thought, the party canvasses the area for a sage.

[sblock=Gather Info results]
Davreya gather info (1d20+5=17)
Doorgath gather info (1d20=18)
Ari gather info (1d20+8=23)

Everyone else was worse...
[/sblock]

Doorgath and Davreya pick up word of a sage name Petre living in a residential neighborhood.
Ari picks up Petre's name, and that his specialty seems to be vermin and related beasts. Ari also picks up the name of a sage named Ahrens living in the merchant district.
 

[imager]http://users.gmpexpress.net/adkohler/game/Ari_150_120.jpg[/imager]

"Well, my friends, I see two options from here," Ari says as she gathers with her companions at the inn. "There is a somewhat well-known fellow by the name of Petre -- well-known as far as these scholars go -- who might be able to assist us, but the general consensus is that his area of expertise is the vermin and lower beasts. Now, such creatures may feed on the dead, but I'm not sure if they could be held responsible for raising them.

"There is another man, named Ahrens, who seems altogether more enigmatic. In my experience, the less is known about a sage, the more likely he is to be the one you want... The truly knowledgeable always seem to want to hide that fact."
She shrugs. "So I say we seek out this Ahrens at his home in the merchant district, and see what he might know about the Devourer. At the very least, we might find another boat for Peja to buy." She grins mischievously.
 

[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]

"Less it's a toy boat fer me nephew, I'll be buyin' no more boats fer quite some time. I'm down ter me last coins." Peja shakes his head sorrowfully. "I'm fer goin' ter see this Ahren fellow."
 
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[imager]http://users.gmpexpress.net/adkohler/game/Davreya_120.jpg[/imager]

Davreya enters Khale’s slowly, dragging a heavy parcel along behind him. He looks around for a few moments, then spots tall Kull from across the room. Davreya waves casually as he makes his way over to the barkeep. After chatting with him for a few moments, Davreya heads over to the group with a double armload of drinks, his parcel awkwardly tucked under one elbow. "Sorry I'm late," Davreya says, with a smile that tries to be charming but falls just short. "I met up with a travelling merchant on my way here from Bluffside and I agreed to escort him to Blackston...it took a bit longer than I anticipated. But he gave me an excellent deal on these," Davreya says, excitedly gesturing towards his heavy parcel, which turns out to be a large wrapped bundle of books. "I got this one for you, Kull." Davreya passes the half-orc a slim leatherbound volume. "It's a Common language translation of 'The Mind's Axe', a famous treatise on strategy written by the Dwarven general Thorak Soranath. I already have it in the original Dwarven, but this is a pretty good translation. I think you'll like it."

Davreya passes the drinks around (giving Peja and Doorgath two tankards each--dwarves need extra ale). "So, care to fill me in? Judging by the commotion outside--windows shuttered, dozens of guardsmen bearing torches--I'd say you've already run into some sort of trouble, eh?"

Davreya listens carefully to the group's accounting of recent events, interrupting occasionally to clarify a point or two. "So Payvin told you the mist came from across the river? Hmm...I wonder what's over there? Swampland?"

Once he's all caught up, Davreya leans back in his chair and takes a long slow drink. "I've heard of Petre, of course. Ariornvuraurix is probably right. If his specialty is vermin, I don't see him shedding much light on this situation. But Ahren...that's a new name to me. I'd be interested in tracking him down, maybe taking a look at his library..." Davreya's voice trails off, then he coughs and brings his attention back to the table. "We can go looking for him right now, if you'd like. He might grumble a bit at being woken up, but I'd suspect that flesh-eating monsters rampaging through town might be a valid enough reason for depriving an old sage of a half-hour's worth of beauty sleep." Davreya grins, obviously pleased at his own wit.

"Oh, it suddenly occured to me I might have read something about this 'Devourer'... Let me a moment to rustle through my memories and see if I can recall what that was..."

[SBLOCK=OOC]Bardic Knowledge roll to know something about the name 'The Devourer': (1d20+14=27)[/SBLOCK]
 

[sblock=Davreya]
No special meaning of The Devourer comes to you.
[/sblock]

The party pursues the lead to locate Ahrens, and starts about locating his domicile in the mercantile district between the town square and the docks. It's a thin tower constructed of a stone that is a strange shade of light purple. The grounds are well tended with a decorative garden along the entryway. The garden is currently being tended by a woman of indeterminate age. As the party approaches she raises an eyebrow and says, "yes?"

Upon mentioning that they seek Ahrens, she says "please take a seat while I fetch the old fool", as she motions towards some benches arranged with a relaxing view of the garden.

Soon after the woman enters the tower, a middle-aged man emerges from the tower wearing practical looking work clothes and wire-rimmed spectacles. "I am told that you seek me. What service might I provide?"
 

[imager]http://users.gmpexpress.net/adkohler/game/Ari_150_120.jpg[/imager]

Ari is a bit taken aback to see that the sage is much younger than she expected, but doesn't let it show.

"Good sir," she says, "we are in need of some... obscure lore, and have been told that you are the most likely to be of assistance." She hesitates. "We need to speak of something called 'The Devourer.'"
 

The sage replies "The Devourer, eh? A mouth, eating, consumption. Hmmm." He looks up at the party. After getting a bit more context, he offers "I can see this is not a simple vocabulary research you seek. Very well then, a more extensive bit of research may be in order. It could take days, maybe even weeks, but hopefully it won't come to that. My standard fee for such an inquiry is 750 gp."
 

[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]

Peja quietly looks around the sage's quarters. Though hard to say what secrets the inside of the tower might hold, from the outside Peja guesses that the man may be overfond of books. Nudging first Davreya then Kull, Peja grunts. "750 geld's a pretty penny. Offer 'im yer book, Kull. See if that sweetens it any fer 'im. What else ye got that 'e might want, Davreya?"
 
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[imager]http://users.gmpexpress.net/adkohler/game/Ari_150_120.jpg[/imager]

If scales could betray a sudden flush of blood, Ari would be turning red as she turns to her comrades.

"I have only 5 gold pieces to my name at present," she says sheepishly.
 

Into the Woods

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