Inane cantrip question:

ARandomGod said:
Umm... I suppose I'm not familiar with the basics of why this would be considered a cantrip. Can you (or someone) elaborate?

An Archmage with the Arcane Fire ability can convert a spell slot to deliver a bolt of magical energy that deals (Archmage level + spell slot level)*d6 damage, as a Su ability (no save, no SR).

Thus, a 0th-level slot can be used to deliver 5d6 damage with this ability. Far better than Magic Missile

Andargor
 

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andargor said:
An Archmage with the Arcane Fire ability can convert a spell slot to deliver a bolt of magical energy that deals (Archmage level + spell slot level)*d6 damage, as a Su ability (no save, no SR).

Thus, a 0th-level slot can be used to deliver 5d6 damage with this ability. Far better than Magic Missile

Andargor

OOooOooo.
That's a pretty nice ability.
Looks like about the only one really worth the requirements of the class (to me) but nice.

It *does* cost a ninth level spell permanently...
Hrmm... But I agree, anything other than an extrapolation backwards along the table shouldn't be allowed to fuel that ability.
And so, a footnote to my houserule. I'd say that you CAN use the bonus cantrips I grant by extrapolating the bonus table backwards for any ability that converts spells, but you can't use any cantrips derived by my bonus cantrip multiplier for anything other than casting cantrips.

After all, the rule was put in there specifically because I wanted more cantrip casting, and because cantrips themselves don't do much. I can't have an Archmage (or anyone) using them for anything else. ^_^
 

andargor said:
An Archmage with the Arcane Fire ability can convert a spell slot to deliver a bolt of magical energy that deals (Archmage level + spell slot level)*d6 damage, as a Su ability (no save, no SR).

Thus, a 0th-level slot can be used to deliver 5d6 damage with this ability. Far better than Magic Missile

Andargor
But, if the equation is "Archmage Level + Spell Slot Level" (as you say), surely the cantrips would not apply, as cantrips are but Level 0, or "Archmage Level + 0 (no matter how many cantrips one has). No?
 

ARandomGod said:
After all, the rule was put in there specifically because I wanted more cantrip casting, and because cantrips themselves don't do much. I can't have an Archmage (or anyone) using them for anything else. ^_^

It's funny that you mention that, as the only reason I brought it up in the first place was because I'm currently creating a VERY cantrip heavy spellcaster. I mean VVEERRYY heavy. LoL
 

Tuzenbach said:
But, if the equation is "Archmage Level + Spell Slot Level" (as you say), surely the cantrips would not apply, as cantrips are but Level 0, or "Archmage Level + 0 (no matter how many cantrips one has). No?

Yep, so if the character has 5 levels of archmage that's 5+0=5d6 damage with each cantrip :)
 



ARandomGod said:
Looks like about the only one really worth the requirements of the class (to me) but nice.

Not to hijack the thread, but Mastery of Shaping and Mastery of Elements alone justify a couple of levels in the class. Launch area of effect spells with impunity into mixed melee, without regard to the energy resistance of opponents.

Tuzenbach said:
I'm so confused. I think I need to re-read all the stuff about spell slots. BTW, where's the Archmage with Arcane Fire detailed?

In the DMG or the SRD.

Andargor
 
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Unlimited cure minor would certainly destroy many games. Always heal to full after every battle!

A nice solution to this would be to replace the 0th level Cure spell with one that was on the wizards.com website quite some time ago. I believe it was caleld Styptic or something similar. It stopped bleeding wounds and stabilised dying characters but didn't actually restore hp. It also cured caltrop wounds IIRC.

I always thought it was a really nice flavourful spell...
 

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