Don't all characters get magical powers already in the form of items?pawsplay said:I don't like that either, for much the same reason.
Why are a dizzying array of enchanted accouterments more palatable then inherent talents or boons?
Don't all characters get magical powers already in the form of items?pawsplay said:I don't like that either, for much the same reason.
You've played in games where characters didn't use magic (items)?Olgar Shiverstone said:I like that there are non-magic characters in the game...
Mallus said:You've played in games where characters didn't use magic (items)?
In D&D 3.0+, magic items constitute a point buy extraordinary powers system, just like a superhero system a la Champions or Mutants and Masterminds, except the powers are bought with an in-game resources called 'gold', rather than a metagame resource like 'power points' or 'character points'.
I think it was Monte Cook was the first 3.0 designer to remark on this publicly.
FireLance said:New WotC article about the Martial Power Source.
Sure, you can run D&D with fewer magic items in players hands, though it's pretty clear the system wasn't really designed with that in mind (it plays hell with the balance between classes). Then again, I'm sure the way I play D&D wasn't what they had in mind, either...Azgulor said:They still exist, but nowhere near the levels suggested in the core books.
skeptic said:I don't think that by more magic they meant something like it, more probably that more classes (maybe even Fighters) will have access to "magical powers".
Nebulous said:I really don't like the sound of that either. I think 3rd edition had too much magic as it was. I really don't want mundane fighter classes blessed with new "magical" abilities so that they can stay toe to toe with the spellcasters. Of course, like anything else, 4e will get houseruled until it's the kind of game i want to play.