Starfox
Hero
Interesting find.
I find giving the monsters high initiative creates dramatic fights, where the monsters use dramatically-appropriate heavy hitters to create an impression of being dangerous early on. To that end my game also limits PCs to using their big-shot power until later in the round. Works well.
In other words, I don't think this is a problem really.
My player's don't agree and tend to invest heavily in initiative. Maybe they'd have more respect for your findings.
I find giving the monsters high initiative creates dramatic fights, where the monsters use dramatically-appropriate heavy hitters to create an impression of being dangerous early on. To that end my game also limits PCs to using their big-shot power until later in the round. Works well.
In other words, I don't think this is a problem really.
My player's don't agree and tend to invest heavily in initiative. Maybe they'd have more respect for your findings.