AeroDm
First Post
Altalazar said:That is a good point, though perhaps there is a middle ground between elimination and an insignificant difference - you are right about the DC probably not mattering much at that point, but there is always advantage in never having to make that roll in the first place. Perhaps an increase from 50 to some larger number, like 100, 150, or even 200. A difference between 50 and 100 likely is significant, even at that power level.
But one also must consider that the current massive damage doesn't come into play until HP are significantly beyond 50. Increasing it to 100 HP (or beyond) then causes the massive damage threshold to not come into play until HP are significantly beyond 100 (or whatever you increased it to).
Why not simply allow them to not be susceptible to the mechanic. It seems far more rewarding for the player and has almost the same game affect. Likewise, as has been said already, a DC 15 fort isn't too challenging when you have 50+ hp, so removing the roll at all removes the fluke die roll that ends a characters life.