Tia Nadiezja
First Post
Hold Person is a great spell as-is! It's one of level 2's better spells - a removal for at least a round (because the creature saves at the end of its turn, they've lost at least one turn regardless) that also vastly increases party damage output against the target. In a game where combat runs 2-3 rounds the vast bulk of the time, that's half to a third of the combat that the target is just straight-up out for, assuming that they make their first return save.
Throw in hitting monsters with low Wisdom saves (which is a huge section of the Monster Manual) with it, and you've quite likely disabled them for the whole fight. Hold Person doesn't need to get any better; it's one of the game's best uses for a level 2 slot.
Throw in hitting monsters with low Wisdom saves (which is a huge section of the Monster Manual) with it, and you've quite likely disabled them for the whole fight. Hold Person doesn't need to get any better; it's one of the game's best uses for a level 2 slot.