If you can find a copy, check out Torg.
The idea of having both standard and dramatic encounters worked very well. Standard encounters are fights where there are lots of easy to beat mooks and dramatic encounters are against tougher challenges. Beating the the standard encounters in a flashy way rewards the heroes with the tools they need to beat the tougher dramatic encounters.
There is even an example in the rules of how Torg emulates movies like Indiana Jones and the Raiders of the Lost Ark. They explain that when Indy rides a horse up to the truck and beats up several Nazi's, it's a standard encounter, and it turns dramatic when the tough sergeant climbs up to the cab, beats him up, and throws him out the window. It's that swing between kicking butt and the fear of being beat that gives the adventures such a great feel.
Torg was designed with this kind of cinematic adventure in mind, especially in the Nile Empire. It's also cross-genre, so it's good for adventures that you might see in a horror movie and other genres, and for mixing genres in particularly weird adventures, but the overall idea is that it is cinematic, and it handles pulp adventure very well.