Rune thoughts
Rune is nifty. Not my style, but it had some really good ideas.
It's a tabletop gaming version of a video game.
If you want political intrigue, intricate, realistic settings, exciting psychology, or mystery, this is not your game.
If you want to wade thigh deep in the gore of your demonic foes (in game, mind, not out), take their treasure, and thwart EEVIL, you're in luck.
The best feature of Rune remains troupe-style play...which is a major selling point right there.
Basically, in a Rune campaign, everybody has a character. Each session, somebody has to set their character aside and be the DM, creating an adventure for the other characters to have.
The other characters go on an adventure and get experience points by smiting evil and taking its stuff. Standard D&D stuff.
However, the DM ALSO gains experience points for hurting the party and taking their stuff. At the end of the session, the DM applies that experience to his character, thus ensuring his character stays at the same power level as the rest of the party.
Next session, somebody else DM's.
I think it might take a mature group to play well, which lets me and mine out of the running.
Good luck with it, though.