pyk
First Post
Hypersmurf said:Actually, you know... looking at the Race section and the Reincarnate spell, the changes to abilities for Race are not listed as bonuses, or penalties, or modifiers.
Under Race, it just says "+2 Con, -2 Cha". Under Reincarnate, it refers to racial adjustments.
They're not bonuses, so they do behave exactly like levelups, and exactly unlike true bonuses (like enhancement, or inherent). "Racial bonuses" apply to skills and saves, not abilities.
They do and they don't. Look under the "Racial Adjustments" header. It actually says "Lidda... gets a +2 racial bonus to her Dexterity score, and a -2 racial penalty to her Strength score". Unless they have changed this for 3.5.
Absolutely. It's a bonus that can't be removed. Why does that mean it's an adjustment and not a bonus?
Because, in my games, that's the way I have defined it.
Any bonus does. If I have a Con of 10, and a +4 Amulet of Health, and I take 13 points of Con damage, I'm still alive. If I take the Amulet off, I die. If I take one more point of Con damage, I die.
If I have a Con of 10, and a +4 inherent bonus to Con, and I take 13 points of Con damage, I'm still alive. I can't lose the inherent bonus, but if I take one more point of Con damage, I die.
They behave in the same way.
-Hyp.
No, in order for any magical item to apply bonuses, the character must have a base score of at least 1. So if the base score drops to -3 in the first example, the amulet ceases to function, and you die. This is due to the bonus being temporary. However, the second example, the inherent bonus is permanent, therefore the score stays at 1, not dropped to -3.