Swans.So if I'm reading some of this right, "inherently evil" can't actually exist? That seems counterintuitive.
What term would you use in its place, for something that has no free will but is what would commonly be called evil?
Swans.So if I'm reading some of this right, "inherently evil" can't actually exist? That seems counterintuitive.
What term would you use in its place, for something that has no free will but is what would commonly be called evil?
I think the issue is, what is evil.So if I'm reading some of this right, "inherently evil" can't actually exist? That seems counterintuitive.
What term would you use in its place, for something that has no free will but is what would commonly be called evil?
I think Evil is subjective to a campaign setting.So if I'm reading some of this right, "inherently evil" can't actually exist? That seems counterintuitive.
What term would you use in its place, for something that has no free will but is what would commonly be called evil?
I wouldn’t.How would you design a biological race that is Inherently Evil?
Well, except maybe gnomes.At the end of the day, anything with free will is not inherently anything.
I get that part. I'm just asking about terminology. If you can't call it inherently evil, then what do you call it?If a being has no choice but to act in a certain way, why is it 'evil' when its just its 'natural' behavior?
Instinct, Natural.I get that part. I'm just asking about terminology. If you can't call it inherently evil, then what do you call it?
I wouldn't consider that evil, just highly territorial. Unless you want to say that the Sentinelese are evil?How would you design a biological race that is Inherently Evil? I think the main way would have to be through some supernatural imperative.
Maybe a race of goblins that are so biologically territorial that they fly into murderous rages whenever someone trespasses on what they believe to be their territory? They might not be necessarily evil when left alone, but default to behavior considered to be evil at the slightest attempt at interaction (barring magical sending spells, etc).
That's 100% cultural. Their ugliness may be biological--although it's quite likely that they wouldn't see each other as ugly, unless you want there to be some sort of universal standard for attractiveness. But the methods they take to alter their appearance are by choice. These elves are choosing to look attractive through means that are evil. They could choose to use illusions or masks to cover their appearance.Perhaps a race of elves that look like withered and wretched hags, but gain extraordinary beauty and vitality when they sacrifice someone? This doesn't seem quite inherently evil, but strongly incentivizes evil behavior through biological means (as opposed to cultural means).
I'm not really sure that this makes any sort of sense--by which I mean, I have a hard time imagining somebody actually making a creature to act like this, because then the dwarfs would get great pleasure in harming and betraying the wizard creator.A race of dwarves engineered in a wizard's laboratory to breed true, and who experience incredible pleasure when they betray and trample on others, or violent nausea when they act in an altruistic manner? This is similar to the incentive above, and comes from a biological source, but would it still be cultural? Since it's a series of positive and negative reinforcements that guides their behavior towards evil acts?
I wouldn't. If I wanted an Always Evil race, I'd go for fiends or undead, or possibly aberrations. And I certainly wouldn't pick a creature that had a biology like a humanoid's. A creature that is expected to take at least some care of its offspring and compatriots would never be Always Evil.How would you do it?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.