Sacrosanct
Legend
After literally decades of tweaking initiative, I think I've landed on my favorite system. Previously, I did a system where everyone rolled. Let's say I as the DM rolled 14 for all monsters. I'd call out "Everyone higher than 14 can go." Then I'd go. Then "Everyone else can go." It wasn't team based quite, but allowed the PCs to organize a bit if they wanted.
However, now I like this other system better. It's one I'm adopting for my own games here on out. Everyone rolls like normal. I start at the lowest number and place them on the initiative tracker. The next highest (2nd lowest in total) places their tracker above or below. Then the next highest places there anywhere in that order. And so on, until the highest initiative places their tracker wherever they want. I don't like D&D (and other's) systems where the highest initiative is actually a penalty because you go first, which may be a bad thing. And the way hold actions work, it feels punitive for those who had the best initiative. This way, the winner can go in whatever order they want.
I created this little tracker today to give a visual reference. Using clothespins allows an easy way to move combatants around without switching out numbered cards or whatever.
However, now I like this other system better. It's one I'm adopting for my own games here on out. Everyone rolls like normal. I start at the lowest number and place them on the initiative tracker. The next highest (2nd lowest in total) places their tracker above or below. Then the next highest places there anywhere in that order. And so on, until the highest initiative places their tracker wherever they want. I don't like D&D (and other's) systems where the highest initiative is actually a penalty because you go first, which may be a bad thing. And the way hold actions work, it feels punitive for those who had the best initiative. This way, the winner can go in whatever order they want.
I created this little tracker today to give a visual reference. Using clothespins allows an easy way to move combatants around without switching out numbered cards or whatever.