EvanNave55
Explorer
I've been thinking of adding a house rule to the game which gives initiative a bit more oomph while still keeping it fairly simple.
Essentially initiative would now be a track from 1-20 with particularly high or low scores 'rolling over' for example if someone's invested some resources into there initiative and roll really well such that they would get a 27 they essentially get a bonus round of actions for reacting so fast and afterwards act on initiative count 7
Or conversely if someone rolls poorly and has a penalty to initiative such that they'd get a -2 they would instead act on initiative count 18 on the next round.
All this really does is give particularly high initiative scores a bonus round over particularly low scores. If you rolled above a 7 then you get the same effective number of rounds as the initiative 27 guy it's only if one person rolled really high and another low it would make any sort of difference.
So yeah this would reward/penalize this who spend resources on/ignore initiative. What do you think?
Sent from my XT1080 using EN World mobile app
Essentially initiative would now be a track from 1-20 with particularly high or low scores 'rolling over' for example if someone's invested some resources into there initiative and roll really well such that they would get a 27 they essentially get a bonus round of actions for reacting so fast and afterwards act on initiative count 7
Or conversely if someone rolls poorly and has a penalty to initiative such that they'd get a -2 they would instead act on initiative count 18 on the next round.
All this really does is give particularly high initiative scores a bonus round over particularly low scores. If you rolled above a 7 then you get the same effective number of rounds as the initiative 27 guy it's only if one person rolled really high and another low it would make any sort of difference.
So yeah this would reward/penalize this who spend resources on/ignore initiative. What do you think?
Sent from my XT1080 using EN World mobile app