Fifth Element
Legend
You want a 4-dimensional picture? You're blowing my mind.Picture or it didn't happen![]()
You want a 4-dimensional picture? You're blowing my mind.Picture or it didn't happen![]()
Sure it's not exact, but it's in the ball park isn't it?
It isn't.
At first level, your average Wookie Soldier will have a Will save of 10. The Dark Jedi is wandering around with a +12 to that check (trained, skill focus, 14 Cha).
By tenth level, the Wookie has managed to get his Will save up to 19, and the Dark Jedi has a +17 to his check. Still favors the Dark Jedi.
By twentieth level, the Wookie is at Will of 29, and he Dark Jedi is at +22. Still favours the Dark Jedi! (Actually, using skill bonuses, the Dark Jedi may well be at +24...)
It's not very hard at all to target the weak defense of a character - and it'll be weak.
Just found the stats for the 14th level version of my Star Wars character:
Miles - Noble 10/Officer 4
Fort 25, Ref 29, Will 30.
Best skills: +21.
Attack: blaster +13
Relevant feats: Improved Defenses.
At this point, my best defense (Will) is giving a 50/50 chance against a regular Force User. However, I'm still utterly weak with Fort.
14th is about where the maths finally begins to work for skills vs defenses, btw. That's a lot of levels where it *doesn't* work.
So it sounds like with you're saying with non-optimized Jedi characters keeping Skill Focus (Use the Force) doesn't imbalance the math. I think I'm going to go with a flavor tweak to Skill Focus (Use the Force) which makes the Force-user hyper sensitive to disturbances in the Force, dark side corrupted places/objects, and telepathic bombardment (maybe with the caveat that a 10th level Jedi can control this sensitivity). This way it's a trade-off for either optimized or non-optimized Jedi characters, and becomes a question of "do I want to create extra grief for my character? does it fit the concept I have?"Thing is, it is a pretty small ballpark. If the estimate is off by two, we're dropping from talking about a 50/50 chance (which some folks find acceptable, though I find a bit short for what is basically a PC encounter power), down to a 40% chance - which is where most folks will just punt and try something else if they can.
I do appreciate your input, and you inspired me to look more closely at the math for myself. It's nice to be coming into a time-tested game which has an active helpful community around itI know the OP didn't want to belabor this point, but I got here for a reason - to make the point that you don't necessarily need to beat the rules into submission just because math doesn't work in some theoretical cases. Those cases may not appear in your game!
Yes, but... what's your best skill give you against that force user?
You look like you're playing Miles Vorkosigan, there. Miles is an intelligence officer and fleet commander type. So, that skill should give him... a mercenary fleet against that Jedi?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.