Input sought: Tabaxi in D&D One

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I'm going to use the playtest to 'upgrade' the four 2nd-level characters in a campaign I'm running for some kids. We've got a dragonborn, a tabaxi, an aasimar, and a wood elf. I can base the aasimar off ardlings, but what should I do for tabaxi? Leave them as they are, or should they be tweaked to be more "D&D One-like"?
 

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TwoSix

Unserious gamer
Since One D&D is meant to be used with both the 2024 and 2014 books... I think you're better off playtesting the races you have as-is.
This. They haven't changed anything about how the mechanics work, so nothing needs to be updated just to fit with a new "philosophy" of how races are built.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Also, I'm going to give them these feats:
Tabaxi Rogue (likes melee): Lucky
Wood Elf Rogue (likes bows): Savage Attacker
Aasimar Celestial Warlock: Musician
Dragonborn Paladin: Magic Initiate
 

Parmandur

Book-Friend
I'm going to use the playtest to 'upgrade' the four 2nd-level characters in a campaign I'm running for some kids. We've got a dragonborn, a tabaxi, an aasimar, and a wood elf. I can base the aasimar off ardlings, but what should I do for tabaxi? Leave them as they are, or should they be tweaked to be more "D&D One-like"?
Crawford addresses this directly in the UA interview. The Monsters of the Multiverse Race options are already OneD&D designs. So, just get the Tabaxi from that book, and you are good to go.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
This. They haven't changed anything about how the mechanics work, so nothing needs to be updated just to fit with a new "philosophy" of how races are built.

My goal isn't to playtest for WotC as much as to make it fun for the 9-10 year olds by giving them new toys. Wood-elves get spells. Dragonborn gets a MUCH better breath weapon. Aasimar/Ardling gets flight (well, without waiting for 3rd level).

Tabaxi player might feel left out if nothing changes.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Actually, clarification sought on two of those feats:

For Savage Attacker, "you can roll the Weapon's damage dice twice" doesn't include Sneak Attack, does it?

For Lucky, the description for Advantage explicitly says it's after the roll, but for Disadvantage it doesn't specify. They could have said "before" but they didn't. How would you rule on that?
 

I'm going to use the playtest to 'upgrade' the four 2nd-level characters in a campaign I'm running for some kids. We've got a dragonborn, a tabaxi, an aasimar, and a wood elf. I can base the aasimar off ardlings, but what should I do for tabaxi? Leave them as they are, or should they be tweaked to be more "D&D One-like"?

Is it a medium or small Tabaxi? Because I small making it a hybrid Tabaxi-Forest Gnome One D&D rules could woke in a fun way in that they could talk cats. For medium wood elf hybrid could work, boost to speed and stealth spells, fluff trance as Cat naps.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I'm going to use the playtest to 'upgrade' the four 2nd-level characters in a campaign I'm running for some kids. We've got a dragonborn, a tabaxi, an aasimar, and a wood elf. I can base the aasimar off ardlings, but what should I do for tabaxi? Leave them as they are, or should they be tweaked to be more "D&D One-like"?
If you have MMotM, the Aasimar and Tabaxi there should be pretty well-aligned with the races in the packet.
 

FitzTheRuke

Legend
I'm going to use the playtest to 'upgrade' the four 2nd-level characters in a campaign I'm running for some kids. We've got a dragonborn, a tabaxi, an aasimar, and a wood elf. I can base the aasimar off ardlings, but what should I do for tabaxi? Leave them as they are, or should they be tweaked to be more "D&D One-like"?
The Aasimar and Tabaxi in Monsters of the Multiverse ARE the One D&D version of those races. Use those.
 


gametaku

Explorer
If you try and mix a 5e race with a One D&D background your going to have twice the attribute bonus!

No, no you don't. You either get one or the other. From the playtest packet, page 11.

ABILITY SCORE INCREASES FROM ELSEWHERE
Since 2014, characters have received ability score
increases from several sources, either from a Race
that has the Ability Score Increase trait or from
the ability score rules in Tasha’s Cauldron of
Everything, Monsters of the Multiverse, and other
books. If you make a character using one of those
older sources and get ability score increases from
it, the character doesn’t also get ability score
increases from Background, unless you forgo the
older ability score increases to gain the increases
from the Background rules here.
 



MarkB

Legend
Actually, clarification sought on two of those feats:

For Savage Attacker, "you can roll the Weapon's damage dice twice" doesn't include Sneak Attack, does it?
No. Sneak Attack dice are not weapon dice.
For Lucky, the description for Advantage explicitly says it's after the roll, but for Disadvantage it doesn't specify. They could have said "before" but they didn't. How would you rule on that?
Before. You'd need to impose it when the attack is announced, not after you know the result.
 

I think any character from current materials with their Background Feature swapped for one of the playtest feats will play on par with a playtest materials generated character.
 

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