Inserting a bit of wizardry in the sorcerer (and bard).

How to include a bit of wizardry in the sorcerer (and bard)

  • The feat is the way to go.

    Votes: 4 16.0%
  • Such a thing is the exclusive province of prestige class.

    Votes: 6 24.0%
  • Both ways are cool. Why should you use only one ?

    Votes: 1 4.0%
  • Both are overpowered and unnecessary; or I've a far better idea on how to do that.

    Votes: 14 56.0%

gamecat said:
Arcane preparation makes a sorceror a wizard. On the fly, full-round metamagic is a sorcerous thing, preparing 1-action metamagic is a wizardly thing. This gives the sorcerer the best of both worlds, able to have 1-action metamagic *and* spontaneous metamagic. Howsabout a feat where wizards can cast spontaneous metamagic? I can already see the "NO! THAT'S THE SORCERER'S JOB!" reactions. You give the sorceror the best of both worlds, if arcane preparation sucks in your world, I take it everything else does.

Actually, there is a feat in FRCS that allows the wizard to cast one spell spontaneously, a'la a cleric with cure/inflict spells. And while it's a little on the powerful side, it doesn't step all over the sorcerer's free casting ability because it's one spell as opposed to all of them.

While on the flip side, Arcane Preparation is one of those feats that I feel could have been a class ability, and the cost of using it would be the drawback to its utility. The main advantage to being a sorcerer is free casting. Preparing a spell like a wizard ties you down to that one spell, and when it's a spell you already know, that's a fair sized hit to versatility. Especially considering how rarely the penalty will come into play.

And in a general sense, the feat chain looks... interesting. I have my own general crossover caster idea, but as is it looks good for games where you don't have the luxury of both a combat caster and a utility caster. And of course it's not nearly as good as MotAO, which means it's worth at least trying out in game.
 

log in or register to remove this ad

Humanophile said:


Actually, there is a feat in FRCS that allows the wizard to cast one spell spontaneously, a'la a cleric with cure/inflict spells. And while it's a little on the powerful side, it doesn't step all over the sorcerer's free casting ability because it's one spell as opposed to all of them.

While on the flip side, Arcane Preparation is one of those feats that I feel could have been a class ability, and the cost of using it would be the drawback to its utility. The main advantage to being a sorcerer is free casting. Preparing a spell like a wizard ties you down to that one spell, and when it's a spell you already know, that's a fair sized hit to versatility. Especially considering how rarely the penalty will come into play.

And in a general sense, the feat chain looks... interesting. I have my own general crossover caster idea, but as is it looks good for games where you don't have the luxury of both a combat caster and a utility caster. And of course it's not nearly as good as MotAO, which means it's worth at least trying out in game.

I am aware. However, this feat requires spell mastery, which is -->*crap*<--. Scribe Scroll is hardly useless, as it is the only spontaneous casting (I scroll 3 of most useful spells) my wiz has.
 

Is this even really necessary?

Arcane Preparation

You can prepare an arcane spell ahead of time just as a wizard does

Prerequisite: You must be able to cast arcane spells as a bard or sorcerer before you can select this feat.

Benefit: Each day, you are able to prepare one or more spells as a wizard does. If you are a sorcerer or a bard, this means that you can prepare a spell with a metamagic feat ahead of time, instead of casting it as a full round action.

Copyright Wizards of the Coast 2001, originally printed in "Forgotten Realms Campaign Setting," used here without permission.


EDIT: Okay, I stand corrected. I re-read the first post to see that the original feat was given credit. But that still makes me question why the OTHER feat/PrC is even being brought up. It strikes me as giving one class the exclusive ability of another, a definite no-no.
 
Last edited:

I'm bumping this, hoping to get more insightful replies this time.

I don't want "it's overpowered" replies, I want "it would be more balanced if..." replies. Don't bother to answer if you don't like, unless you want to propose a fix.
 

Gez said:
I'm bumping this, hoping to get more insightful replies this time.

I don't want "it's overpowered" replies, I want "it would be more balanced if..." replies. Don't bother to answer if you don't like, unless you want to propose a fix.

Well, Mr. Gez, I think you won't be recieving a response any time soon. You can't "propose a fix" to what was made broken.
 

I really don't like killing off ideas like this, but I really think you're just plain barking up the wrong tree here. If what you really want to do is re-make the old Magic-User class, go ahead and do that. If you're running your own game, then choose whatever one you like better at this point. If you're just looking for some ammunition in a fight to get this into another DM's campaign, look elsewhere, because public opinion seems to have dictated you won't find any here.
 

Sigh... :o

I was not trying to convince you two, but to have opinions from potential other peoples.

Just for these potential other peoples, I'll write a little thing in the defense of these things.

I'm not wanting to remake the magic-user class. If I were, I would work to adapt the Magus of Ars Magica.

For the "exclusive class ability", I'm not sure preparation is that exclusive. Prestige classes who prepare spells are a-plenty, and all divine casters prepare also. From a spell-list made of all existing spells, since divine casters don't need to bother with a spellbook, their god being the spellbook.

I found that critic akin to saying that the Weapon Proficiency and Armor Proficiency feats are overpowered, as they are giving the class abilities of fighters.

A wizard with the Light Armor Proficiency, Medium Armor Proficiency, and Martial Weapon Proficiency: Greatsword can be a weak fighter without sacrificing levels in the fighter class that would have slowed his wizard progression. A wizard with the Spell Mastery feat and a couple Signature Spells could be a weak sorcerer without having to sacrifice wizard levels. In the same way, the GAP feat allow a sorcerer to be a weak wizard by spending feats instead of levels.

Gamecat pleasantly said it was broken from start and will always be. I imagine that, if I modified the feat in this way, he would continue to find it so:


Greater Arcane Preparation v2.0[General]
You are a bit learned in the way of wizardry.
Prerequisite: Extra Slot, Scribe Scroll, capacity to cast arcane spells spontaneously, capacity to prepare arcane spells (either with a level of wizard or similar class or with the Arcane Preparation feat).
Benefit: Choose a spell slot of a level no higher than your Intelligence bonus. That spell slot must be one you gained through the Extra Slot feat. You can now use this spell slot to prepare spells from spellbooks just as a wizard does.
You can now read and write spellbooks just like a wizard. You can also take the Spell Mastery feat just like a wizard.
Spells known (as a sorcerer, bard, or similarly casting class) are considered mastered and can be prepared without spellbook. However, spells mastered with the Spell Mastery feat are not considered known spells for spontaneous casting, although the feats Signature Spell and Extra Spell can allow to increase the number of spell known.
If no spell is prepared on a spell slot affected by this feat, the spell slot can be used to cast spontaneously a known spell.
Special: You can take this feat multiple times. Its effect does not stack (you can't prepare several spells on the same spell slot). Each time tou take this feat, you must select another spell slot.


Another feat prerequisite, and a harsh one since Extra Slot (from Tome & Blood) is the most useless feat ever for a sorcerer.

In fact, I'm confident Gamecat would find even that version overpowered:

Greater Arcane Preparation v3.0[General]
You are a bit learned in the way of wizardry.
Prerequisite: Extra Slot, Scribe Scroll, capacity to cast arcane spells spontaneously, capacity to prepare arcane spells (either with a level of wizard or similar class or with the Arcane Preparation feat).
Benefit: Choose a spell slot of a level no higher than your Intelligence bonus. That spell slot must be one you gained through the Extra Slot feat. You can now use this spell slot to prepare spells from spellbooks just as a wizard does.
You can now read and write spellbooks just like a wizard. Preparing a spell requires a ritual that lasts 8 hours and draining 500 XP times the spell level. It also requires a successful Spellcraft check (DC 50+twice the spell level). Casting a prepared spell deals 10d10 hit point damage to the caster.
You can also take the Spell Mastery feat just like a wizard.
Spells known (as a sorcerer, bard, or similarly casting class) are considered mastered and can be prepared without spellbook. However, spells mastered with the Spell Mastery feat are not considered known spells for spontaneous casting, although the feats Signature Spell and Extra Spell can allow to increase the number of spell known.
If no spell is prepared on a spell slot affected by this feat, the spell slot can be used to cast spontaneously a known spell.
Special: You can take this feat multiple times. Its effect does not stack (you can't prepare several spells on the same spell slot). Each time tou take this feat, you must select another spell slot.


As for the Prestige Class option... I'm thinking it should get a bit "underpowered" as well. For example, instead of having to have a spell written in a spellbook, it could be just any spell on the class list, even ones the sorcerer or bard hadn't ever heard of. Instead of having to be prepared before hand, it could be done spontaneously, by just using a full-round action to find him. I would call that class "Mage of the Arcane Order" and also give it bonus metamagic feats and ofter nifty abilities. More skill in the class list as well. Probably more balanced this way.
 

Remove ads

Top