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Insight bonus -- pricing

Enhancement bonuses to armor and shields stack. Same for projectile weapons and their ammunition. Dodge bonuses stack. Circumstance bonuses from different circumstances stack. Unnamed bonuses stack.

I think that's it.

Psions have a few insight bonuses. Armor of Insight and Combat Precognition are two that I can think off of the top of my head.
 

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+4 is a great big whacking bonus to the two most important attributes for a Fighter. Insight stacks with basically everything.

I'd charge at least double the standard price for a similar enhancement bonus.

4^2*2000gp = 32,000 gp (armour bonus, alone)

then

4^2*4000 gp = 64,000 gp (for the to hit bonus)

IMC the cost would be 160,000 gp. Thus 80,000 gp and 6400 xp to create.

When it comes to non-standard item pricing, I tend to err on the side of caution. I still get the feeling that this is somewhat cheap...
 

Zhure, I would consider this a semantics issue, but I will mention it to clear up possible confusion.

Enhancement bonuses to armor and shields don't actually stack.

WHat happens is that because the enhancement is to the actual armor or shield and not to your AC and because one applies both armor and shield bonuses to one's AC, the enhancement bonuses both increase your AC - however, saying they stack is somewhat misleading.

The same holds true for projectile weapons and their ammunition.
 

Luck bonuses don't stack.

I'd use the 2.5k x N^2 formula for insight bonuses.

So an item granting +4 insight to attack and AC would cost:

2.5k x 16 + 2.5k x 16 x 2 = 120k
 

Wow, you're all so cheap! My player would love to have the item at any of the prices listed here. The most anyone suggested was 160,000 gp, or half of what I charged...

Oh, and it's not a ring: it's a helm. I'm much happier with a helm than a ring, frankly, because of the way the bonus works.
 

Gaiden said:
Can you reference where you got that information?

I'm lookin' and lookin' and lookin', but I'm not finding a thing. :( Makes me wonder why a luck bonus is so damn expensive now.
dubious-yellow.gif
 

CRGreathouse said:
Wow, you're all so cheap! My player would love to have the item at any of the prices listed here. The most anyone suggested was 160,000 gp, or half of what I charged...

Oh, and it's not a ring: it's a helm. I'm much happier with a helm than a ring, frankly, because of the way the bonus works.

We're all going (roughly) by the Official 3E guidelines. The fact that it's a bonus that no one ever really gets, by spell or other magic item, makes it more valuable than the rules would account for, IMHO. 320,000gp is probably a little steep; thinking about it a little more, it'd probably run 200k, 250k IMC.
 

Technically, for 24,000 on a ring (always on), you could take divine favor cast by a 12th level cleric and....








....I am soooooo just kidding. :D
 

kreynolds said:
Technically, for 24,000 on a ring (always on), you could take divine favor cast by a 12th level cleric and.... :D
Overpay, because the guy next to you has a ring with a use activated true strike as cast by a 1st level sorcerer that was only a 2,000.:cool:
 
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As far as I know, luck bonuses don't stack. If you can find a counterexample, please post it. The closest thing I can find is that you can stick multiple luck bonuses on one item without the usual +100% inflation in cost. So, a ring that gives +2 luck AC may cost 10k, but +2 to AC, saves, and skill checks is 30k instead of 50k. Maybe that's what you were thinking of.

These other guys have covered the other types.

The reason the Luck bonuses, etc. cost more AFAIK is because they're types that most characters will never have, so it's effectively an untyped bonus (which I'd charge 3000*n^2 for, if I allowed them at all, which I don't, because otherwise you'd just take a dozen slotless +1 items for the price of a +5). I mean really, what are the chances you'd find two different items providing a luck bonus to the same ability? A lot less than finding two items with Deflection bonuses, I'd say.

Insight bonuses are hard to find. Combat Precognition (AC), Combat Prescience (attack rolls), Armor of Insight (AC again), and one other for dodging traps... that's all the insight bonuses I can think of offhand, and they're all psionic powers. It's a very rare bonus, like Sacred or Luck, so it costs more. You're almost never going to have a conflict with another item.

Compare to Natural Armor. Besides the amulets, there are spells like Barkskin that give it. And Polymorph Self/Shapechange. And monster races in general, or spells like Bite of the Werebear (on the WotC website), or whatever. It's not uncommon to see a character with a Natural Armor bonus, so that's why it's a bit cheaper.

Dodge bonuses are more common, and stack with themselves (which'd make them as good as untyped bonus) but they're lost when denied your DEX bonus, so that drops the cost down a category.

Anyway, that's the logic I used, your mileage may vary.
 

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