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Insight bonus -- pricing

kreynolds said:


I'm lookin' and lookin' and lookin', but I'm not finding a thing. :( Makes me wonder why a luck bonus is so damn expensive now. [/IMG]


I have always seen the difference in the pricing of bonus types as a function of the access to spells that duplicated the bonus. So a deflection bonus would cost less than a luck bonus because a spellcaster has access to many spells that grant a deflection bonus, while spells that provide luck bonuses are far more rare. In game balance issues the luck bonuses would stack with the many spells that provide deflection bonuses, and would be more valuable to the character than a item with deflection bonuses that could no longer take advantage of the same spells. The same holds true with resistance bonuses saves (which seem quite inexpensive) vs. other save bonus types which are considerably less common in spell form.

-Rill

*edited to say "See post above"
 
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Spatzimaus said:
The closest thing I can find is that you can stick multiple luck bonuses on one item without the usual +100% inflation in cost.

God only knows how luck bonuses actually work when they grant multiple bonuses to different areas on one magic item. Just take a look at the Stone of Good Luck and you'll see what I mean. Its tough as hell to price them. I've tried again and again to figure out how that sucker is priced, but I can't make rhyme or reason out of it.

Spatzimaus said:
Dodge bonuses are more common, and stack with themselves (which'd make them as good as untyped bonus) but they're lost when denied your DEX bonus, so that drops the cost down a category.

There is no cost. Magic items cannot grant Dodge bonuses.
 

I'd probably give Insight bonuses a 3000gp base cost (more rare and thus stacks with more than deflection or natural-type armor).

So a +4 to-hit would be 4^2 x 3,000 = 58,000gp. A +4 AC would be the same 58,000gp.

Combining would, depending on rules incarnation, be 87000gp (1+1/2), 116000gp (1+1) or 164000gp (2+1). I know somewhere out there people use the "base + half second themed ability" while others just add them up and then there's the "double most expensive add the rest once" methods. Use your group's equation for consistency.

Of course, I only increased the cost of Insight modestly. You could jack it up to 5000gp and whollop the cost into orbit. But epic characters would pay for it.
 

kreynolds said:


God only knows how luck bonuses actually work when they grant multiple bonuses to different areas on one magic item. Just take a look at the Stone of Good Luck and you'll see what I mean. Its tough as hell to price them. I've tried again and again to figure out how that sucker is priced, but I can't make rhyme or reason out of it.

I just assume that for a lump sum of 10 x bonus squared, you get a rare bonus like luck or insight to attacks, saves, and checks.
 

CRGreathouse said:
Wow, you're all so cheap! My player would love to have the item at any of the prices listed here. The most anyone suggested was 160,000 gp, or half of what I charged...

Well, I sort of priced it at infinity, but then that's me. :)
 

kreynolds said:

There is no cost. Magic items cannot grant Dodge bonuses.

Yeah, and Luck bonuses stack. You just keep those commandments rolling down the mountain, don't you? :D

So it's impossible to create a magic item that made the wearer faster and quicker on his feat, and thus gave him a Dodge bonus to AC, right? Thank god we have you around.
 

Forrester said:


Yeah, and Luck bonuses stack. You just keep those commandments rolling down the mountain, don't you? :D

So it's impossible to create a magic item that made the wearer faster and quicker on his feat, and thus gave him a Dodge bonus to AC, right? Thank god we have you around.

DMG 177:
However, spells and magic items never grant dodge bonuses. Only feats and special abilities can do that.

A magic item that made you faster and quicker on your feat would grant a Haste bonus.
 

Forrester said:
Yeah, and Luck bonuses stack. You just keep those commandments rolling down the mountain, don't you? :D

While that was funny...

Forrester said:
So it's impossible to create a magic item that made the wearer faster and quicker on his feat, and thus gave him a Dodge bonus to AC, right? Thank god we have you around.

This certainly wasn't. Everyone has kept a civil tone thus far. I would ask that you do the same.
 
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kreynolds said:


10 x bonus squared? Are you sure? ;)

I do all my magical prices in thousands. It should be obvious from the context. :)

There are a number of methods of making large numbers easier to read. In the US, we toss in commas like this: 760,000. Other countries use periods in those positions and use the comma as the decimal point. I think the SI system (redundant) reccomends using spaces to space things out a bit: 54 963 741. However, when looking at a long number, sometimes it all runs together. So I try to avoid using bigger numbers than needed.
 
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